#change zero options

1 messages · Page 1 of 1 (latest)

rigid mural
#

Some of the weapons zeroing options need to be updated. Here’s my ideas.

Also as a side note please increase amount of pellets in birdshot and buckshot shells

6.5 rifle 100m 200m 375m

300 rifles 80m 175m 400m

338 rifles 100m 200m 400m

9,3x74 (drilling rifle/shotgun) 50m 125m 175m

45-70 rifle 70m 125m 225m

454 revolver 25m 75m 150m

30-30 50m 125m 175-200m

22-250 80m 175m 350m

7mm rifles 100m 250m 400m

.22 pistol 25m 65m 100m

.22rifle 50m 100m 200m

.22hornet 75m 125m 250m

308/30-06/270 rifles 75m 175m 350m

.50cal inline muzzleloader 50m 125m 250m

Let me know what you think and if there should be changes or any additions

vocal jasper
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Might wanna lower the 375 and 400m ones to 350 as render is around 400

brazen lintel
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buckshot should be 2xB, 3xB, 4xB if we get in depth. 😅 also list imperial for us yanks

rigid mural
brazen lintel
frosty oriole
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I would suggest giving the 6.5 a 350m zero while all the .30 cal rifles recieve 325m zeros or keep 300m.

vocal jasper
rigid mural
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Plus for me render ends at 440. Thats on console. Not sure about pc.

brazen lintel
vocal jasper
frosty oriole
# rigid mural I figured 400m for at least some of them considering the 300mag in its descripti...

IMO that would be perfect if we had, say, a 500-550m render range as it would give room for more stepped long range zeroes for the long range cartridges, especially the ones you mentioned.

Although i do want .338 buffed heavily because right now it acts like down-loaded .338 win when, in all honesty, the only .338s I'd trust for a cape buffalo (except for the wildcat cartridges of course) are Ultra Mag and Lapua

rigid mural
#

Regardless of the meters or yards thing. Are the ranges reasonable?

frosty oriole
vocal jasper
rigid mural
vocal jasper
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Possibly could work, but still shooting at that range is finicky because of how the render works, some animals will just pop out of render before the max render range (like they’ll pop out around 400 or 410 or so) just chance a lot of the time, depending how the game feels

frosty oriole
# rigid mural Regardless of the meters or yards thing. Are the ranges reasonable?

generally yes IMO

Assuming a 550m render distance I would do the following zeroes:

-All the common .30 cals keep their 300m zero and gain a fourth, 400m zero

-7mm and .338 have their 300m zero replaced with a 350m zero and gain a 450m zero

-.338 is buffed so it isn't painfully anemic compared to .300 mag despite being a noticeably more powerful cartridge IRL

-6.5mm has its 300m zero replaced with a 375m zero and gains either a 475 or 500m zero to reflect the long ranges it is used at IRL due to its extremely flat ballistics, even compared to other long range cartridges

-9.3x74R is changed to 70, 125, and 250m zeroes to reflect its better range performance over but similar power to .45-70 (also buff them both)

-.30-30 gets a 200m long zero and potentially a 275 or 300m far zero (those ranges are perfectly doable with the cartridge); also buff it because it's anemic and it makes me sad

-Add the cap-lock to this as well and change its minie ball zeroes to 100, 175, 250, and 325m; also shift the round ball zeroes to 25, 75, 125, and 175m to reflect its instability at longer ranges

rigid mural
frosty oriole
brazen lintel
frosty oriole
brazen lintel
vocal jasper
brazen lintel
rough flower
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im not sure if anyone has suggested this yet but what about letting the player make a custom zeros? but for long range shooting they would need to finally up the render distance

peak linden
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Some weapons should not have zeroing available, like the Rollerston Colt handgun. The rear sight is basically a groove machined into the metal. There's no adjusting that, shooter needs to hold higher for distance, and that's it