Hello Developers,
I wouldn't normally make a post like this but I've been seeing a lot of discourse within the community recently and I think I have an amicable solution. Great ones as they stand are impossible to find for those who like to hunt casually/realistically and don't like to grind. In my opinion, this detracts from the vision of the game. Jaxy and the devs talk about great ones in a very magical, immersive light, simply coming out of the brush to see a fabled moose drinking from a riverbed. This isn't the case in-game at all, but it could be fairly easily.
While the simple solution is to buff the spawn rate, this is likely to upset a large community of grinders who enjoy the rarity and challenge.__My solution is to give another way for great ones to spawn, adding "Wandering" Great One's to CotW.__That is, when you begin a session, there is a rare chance for a Great One to be on your map, separate from all your other populations, and attach itself to an existing group or solo zone. If the Wanderer isn't killed after x amount of days it will despawn; encouraging players to explore their maps often.
I favor this solution because it doesn't affect grinding at all, and people/content creators will still avidly grind as a surefire, accelerated way to get great ones. While at the same time making the Great Ones— with so much time put into developing them— accessible for all players, by a means with not so much meta. Getting a GO in this way is still a payout for time and effort put in, but not necessarily how many animals you kill.
That's all I wanted to say, let me know your thoughts, have a fantastic day, I bid thee farewell 