#suggestions
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Just make a post, they’ll see it
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I have some strategies and ideas. I would like the game to put in place. Some of the ideas include. Using bait piles for the ambushes who is sitting in a tree stand or blinds . adding squirrel hunting to the game for for more small game experience and hunting, adding realistic signs of animals like scrapes, rubs and tracks would make the game even more realistic and challenging the game out the rewards for both stalking and ambushing strategies harvesting, and animals resources with whole new level realism and depth to the game like collecting the ads for crafting or selling cooking meat for bonuses bag limits and tags should be implemented adding a challenges with promote responsible hunting practices and make the game more engaging having various horn sizes would add realism and strategy to the gameplay players could choose to harvest smaller bucks or animals or wait for them to mature and become bigger animals basically there’ll be a lifecycle for the animals blood loss should be considered in the game mechanics because eventually the animal has to run out of blood and die even if you don’t make a vital organ shot there should be arteries, added to the animals body so if you had an artery, you get more bleeding without a whole new realism and challenge for gameplay incorporating realistic behavior in the animals like betting down or slowing down due to injury going downhill when hurt bad and it’s not hurt bad they go uphill and animals bleed, more going uphill. The scoping system could use some improvements, adding features like shooting rests stabilizers or allowing a player to hold breath longer for a steady your aim, this could be achieved by like cooking the meat from some of the animals that you’ve harvested and cooking them in in a camp site the ad perks or bonuses temporarily incorporating different breeds of dogs for various hunting tasks would be awesome like a pointer for bird hunting or a hound for coon hunting at night so the players would have to
Navigate the darkness and rely on the dogs keen sense to locate their pray incorporating what your decisions you make in the game should impact the game as well balancing challenging, fun and realism and responsibility is a good idea by incorporating educational elements about wildlife conservation, ethics, and responsibility practices the game could promote a deeper appreciation for nature and hunting players could learn about animal habits behaviors, making the game, both in entertaining and reaching, adding a hunters journal will allow players to reflect on their huntspatterns or behaviors they have observed and their progress overtime. It could also include tips from experienced centers, conservation or wildlife experts to help players improve their skills and knowledge, including the hunters code or or ethics guide in the journal, outlining the responsible hunting practices and principles would be a good as well.
Basically, the preserve that you’re hunting on your actions will impact it negatively or positively
Instead of the animals just spawning after being killed, there should be like a breeding cycle or a life cycle
That’s where over harvesting a certain animals, and under harvesting a certain animals, we have an impact on the environment and your gameplay Customizing your player or avatar should be also be modified because everybody likes to modify their character the way they want them
When sitting in a tree stand or blind trying to ambush, the animals should be able to make more sound while it’s approaching you in real life you can hear an animal coming in crunchy leaves from a long ways