#6.5mm ammo change

1 messages · Page 1 of 1 (latest)

pseudo epoch
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Others have already suggested a class change for the current ammo to better reflect it's real life counter part.
I've also heard the developers talk about trying to keep a game balance for weapons.

So I think the following would be able to better reflect its real life counter part and manage to keep somewhat of a game balance. It would be pretty close to the Solokhin being able to reach one more class yet, you have to change ammo to get it's full range.

Change the current ammo to a 4-7
add a new varmint round (2-4) for the 6.5mm

upbeat junco
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It should be 3 - 8 along with the .270

meager marsh
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Hello ShaneStoner,

Thanks for your detailed suggestion regarding the 6.5mm ammo! It's clear you've put thought into how it could better align with its real-life counterpart while maintaining game balance.

Your suggestion could enhance the hunting experience by allowing players to adapt their loadouts more effectively. I'll make sure this idea gets passed along to the team for consideration.

If you have any more insights or ideas, feel free to share them with us here: https://support.thehunter.com/hc/en-us/requests/new.

Happy hunting!

shut slate
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Or… 3-7…

lunar zealot
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a class 2 to 4 ammo would most likely suck on class 3, which is the one class in the game that has hardly any good option for and would still make the 6.5 not be used much. Only really good options for rifles are mosin and 44mag lever action for class 3. Since 270 and 6.5 are basically the exact same in power as the mosin they really should be class 3 to 7. Plus class 4 to 8 is just over saturated.

upbeat junco