Jaxy mentioned in the "Whats your fav Weapons" stream that the weapons/ammo in this game are based on their real life counterparts but are not meant to be exact replicas and that there is some kind of balance in the game. I'm mostly fine with the fact that the weapons do not perform as well as their real life counter part but some weapons are very poorly balanced.
From my understanding balancing weapons is either have them perform very similar and just have different aesthetics or perform differently because they have some stats increased by "sacraficing" another to fit a specific role like decreasing time to kill but increasing its weight. Also the aesthetics (with the exception of fireing modebolt (action vs semi-auto) or mag size which is based by their visual design) shouldn't have any influence on the balancing of the weapons stats because they are very subjective and it doesn't make any sense to have a weapon perform better because it is ugly.
Also with 3 points in recoil managment the recoil differences are very little or sometimes unnoticeable therefore not being very important on the balancing aspekt
I'm sort of a casual player with 600+ hours who preferes to take out a few (1 or 2) animals with longer range shots ( 150-400m) because I just don't want to sneak up close to the animals so based on my experience these following cases really need some attention: