#my idea for compromise

1 messages · Page 1 of 1 (latest)

wanton thorn
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I feel as if the forced respawn was returned maybe not the same way if it was causing bugs but maybe re added as a feature for all animals except Tigers and leopards aswell as other elusive creatures going forward and the new tent changes were kept as they are now and in turn the devs continued adding elusive creatures like the tiger and snow leopard
The grinders could continue playing how we have for years but be more incentivized to take time to play a bit more casually with new creatures that aren't really effectively grinded

Just please no G1s that aren't really grindable as that would potentially cause another tahr like issue

I just feel like this would be what would have the community and devs happy

wanton thorn
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Maybe adding animals that are unique. and travels solo or atmost duos so each time they die the zones deleted but give them a massive variety of need zone locations on the map so you never really know where exactly it might spawn again

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For example if africa 2.0 becomes a thing maybe okapi would be a good choice to implement this as they are regarded as the African unicorn for their elusiveness and generally travel alone so they could be a low population animal like maybe 5-8 on the map at once with a very large amount of possible spawn and zone locations so you aren't able to pin point where it'll be again and have to actively search for it

unreal iris
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great idea!

wanton thorn
unreal iris
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Yeah it just seems much healthier for the game and its community to actually add new animals and mechanics that require you to adopt different kinds of playstyles, rather than suddenly remove certain mechanics a big part of the playerbase have gotten used to

wanton thorn
unreal iris
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Like you said they were already on the right track with tigers and snow leopards I feel, I just wish the tiger exploit never happened maybe this could've all been avoided

wanton thorn
teal pawn
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Snow Leopards and Tigers are a very exceptional species, if you add a deer for example it can’t work like them. Grinding and Immersive play can coexist, nothing developmental wise needs to change in order for this to happen. A lot of this divide is player-driven at this point it’s not even mechanics. I think your heart is in the right place, but this is not a good idea for the health of the game.

wanton thorn
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While I agree it's player driven the heart of it is longstanding mechanics being changed and I feel this would be the best alternative
The creatures that follow this change don't necessarily need to be deer and I'm not asking for all future animals to be made this way maybe just 2-4 per map going forward

teal pawn
unreal iris
wanton thorn
# teal pawn You’re not addressing the issue by doing things this way though. Sundarpatan has...

But what people are mainly at is grinders being upset about the forced respawn change and others being indifferent about it or saying they don't think grinders should be catered to so I feel this change is a way to appease both sides grinders can grind again but have new options that steer them towards hunting some new creatures as new creatures as normal the only thing ew would have to try is making said creatures and making sure their not grindable or not easily grindable and not G1s as the issue with tahr not being very grindable is the fact they're a G1 people want to be able to gri d it because it's a G1

teal pawn
unreal iris
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it would've made sense if it was just for tigers

wanton thorn
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If the patch read: tigers could no longer be forced spawn I feel the backlash wouldn't have been this bad

last osprey
unreal iris
wanton thorn
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So I feel with my suggestion they could revert forced respawn for everything except Tigers and snow leopards and every new elusive/non grindable animal going forward

teal pawn
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Just listen to me guys, slowmode is too much rn. Grinding will always exist, for every species, there is no way they can stop it, and by their own admission, they don’t want to. Respawns and certain mechanics need a look at, maybe things need to be less rare like great ones. But these are not core map or species design decisions. As for the other stuff grinders vs whatever side, that’s a people problem, a communication problem, there’s no needing to find a compromise because the game doesn’t need one right now. The game is fine, they fixed the bugs they wanted to, it was communicated like chit, but now we’re back at square one in a healthy state for the game and they can listen to us and fix respawns and fast travel in a way to help grinders. You guys are hearing all this noise from people who hate grinders and are assuming that EW is going to listen to them, even though by their own admission that is absolutely not the case. Give them some time to process feedback and cook and the game will get a lot better.

midnight wing
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The Thar grind feels a lot like poaching right now.
Fast travel to tent - thar flee - shoot as fast as you can as many thar as you get.....poor G1 grind feel.
And probably NOT what "the devs intended" it to be.

unreal iris
last osprey
teal pawn
wanton thorn
unreal iris
last osprey
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We obviously have a big Problem and we want it fixed as fast as possible, because if it wont be fixed im sure this game will sooner or later die and loose many People who spend a lot of time playing.

teal pawn
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I’m telling you guys, they can’t just revert the changes and then change core design going forward so each map is half grinder half immersive. It won’t work. That’s not where we’re at right now.

wanton thorn
unreal iris
wanton thorn
teal pawn
# wanton thorn It's alot more of a gradual change than removing forced respawns which have been...

You don’t want the change you asked for though, you want the game to be like how it was pre-Tuesday’s patch. If you ask them to change how they design maps so that both player sides gets specifics things only intended for them you are going to split things even more. Grinding is the elevation of immersive play, not a separate entity. It’s a skill issue, not a separate playstyle. If you start asking them to develop for casuals, like you off-handedly did here, then you get more frustrating hunts like tahr and frustrating changes like tents and respawns.

unreal iris
wanton thorn
teal pawn
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They’re not incentivizing grinders to hunt more casually, they don’t want grinders to be punsihed. I implore you guys to read through Jaxy’s responses and watch the hunting lodge again. These were things broken with the code, it doesn’t matter that they didn’t fix them or talk about them before (even though that’s certainly a bad decision) it’s about the fact that they need to make sure everything’s running smoothly on their end. Bugs can be reworked into features, but not if the code the game relies on is messed up.

wanton thorn
unreal iris
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It doesn't matter what they wanted, intended or told Jaxy to say, it is what ended up happening. So a big portion of the playerbase now lost a big part of how they play this game and we would like to find a solution for that.

wanton thorn
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Because not all grinders purely grind and I'm sure wouldn't mind more non grindable animals as I and other grinders were excited about Tigers being hard and not being grindable when they were announced the only issue with the tahr grind being hard/non existent us the fact thst they have a G1

teal pawn
# unreal iris It doesn't matter what they wanted, intended or told Jaxy to say, it is what end...

The why of what’s happening is just as important as what’s actually going on. You gotta know where they’re coming from, why this happened, and what comes next, and I’m saying that as a grinder who has 5 great ones and a thousand hours played. It’s not as simple as being upset about these changes for the effect they had because there’s more nuance to the discussion. Saying revert the changes, make more ungrindable species to appease the casuals (which it won’t rn) is blind to the context of why we’re here anyways.

wanton thorn
finite bay
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EW said you have no idea how many problems were created in the programming by continuously exiting to Main Menu, and had been for years. How do you address this in your solution, or do you just ignore it, and demand they do too?

wanton thorn
unreal iris
wanton thorn
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Streamers were using it for years and it never came up as causing bugs or unintended till now after other bugs failed to make Tigers nongrindable and rare

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And removing it caused more issues for not just the playerbase but the game itself as now animal respawns aren't consistent taking from 5-45 min from what I've seen

finite bay
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EW wasn't ignoring the results of the bugs, they were dealing with them. Go back and listen to Jaxy's stream, Main Menuing was causing all kinds of programming problems, and they had to be fixed. It tells me they were wasting resources and manpower to keep a broken mechanic together with duct tape. Now more than ever, manpower can't be wasted indefinitely.

wanton thorn
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So my suggestion is not only focused on returning forced respawn whether as it was or re added as a feature without the bugs but to also keep the problem with they had with Tigers not being rare from happening again with future elusive animals as that and the tahr issue are what originally blew up this divide

unreal iris
wanton thorn
teal pawn
wanton thorn
unreal iris
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I'm sorry but 'sometimes wires get crossed' isn't an excuse for having something in the game, actively used by streamers and youtubers partnered with the game, which was also never once mentioned as an exploit or bug suddenly get removed after 7 years. Coincidentally right after messing up tiger rarity

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Which is what they actually tried to duct tape fix

finite bay
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Forced respawns was causing repeated game crashes, lost respawns, animals not showing up to zones, and other problems that had to be addressed because they directly impacted players. Plus they pushed the game engine beyond what they knew was sustainable, and affected other aspects like rendering. Given all that, now what do you propose as a solution, or do you ignore this and demand they do too?

unreal iris
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I'm sure I don't need to explain how silly solving impacted players by impacting players is

teal pawn
wanton thorn
wanton thorn
teal pawn
unreal iris
wanton thorn
teal pawn
finite bay
wanton thorn
teal pawn
finite bay
unreal iris
wanton thorn
teal pawn
unreal iris
finite bay
teal pawn
wanton thorn
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Idk it'd be easier to make suggestions to get around all the mess if the devs gave us more context. I tried my hand at a suggestion. I'm probs just gonna take a break from the game till all this blows over or somethings changed, no hate towards anyone here btw just wanted to genuinely offer ideas and discuss thank yall for yalls input though

unreal iris
# teal pawn Look man, you can be upset about changes, but you also gotta know the context an...

I mean I think it's pretty apparent that what the devs said has been taken into consideration, it's been mentioned enough here. The whole point of this thread was to expand upon the idea of the direction EW was already taking without hurting what existed. I don't think it's fair to keep implying the context isn't understood, it's not that complicated nor is it fair to say that that's a black and white view homie

teal pawn
finite bay
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This will be resolved with time - lots of us thought shooting Bears over to day drink-time was the end too.

last osprey
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My idea of a compromise would be, that they delete the respawn time of 15-20 minutes for Great one Species, or if thats not possible they should change the time to the minimum possible for example 1 minute.

ocean pulsar
# last osprey My idea of a compromise would be, that they delete the respawn time of 15-20 min...

If the respawn time were that way you wouldn't even need to move from a lake, you would just stay there and the animals would keep arriving every 1 minute, you would hunt a male from a herd and when the fleeing herd calms down and returns to its need zone, you would do so with a new animal.
And you wouldn't even need to wait for them to calm down since you would just go to the main menu for them to change state.

past gorge
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Tahr are definitely grindable… it’s harder

last osprey