#Rare Fur Slots in an Animal Population

1 messages · Page 1 of 1 (latest)

digital swallow
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So I suggest that EW rethinks the way their trophy/ respawn system works a bit. I'll give an example:

In Hirschfelden, the map has a total red deer population of say, 200 animals.

The way the system would work is 195 of these animals are the standard make up of the populations right now.

But 5 animals have reserved slots for any kind of rare fur, ranging from piebald to potentially a great one.

So for example:

Slot 1: piebald female
Slot 2: melanistic male (any trophy range)
Slot 3: piebald male (as above)
Slot 4: albino female
Slot 5: another melanistic male

These 5 slots of the population are reserved for rarer spawns only, being able to throw out anything other than the common furs, in all trophy ranges, INCLUDING diamonds and Great ones.

They are fixed in that they will stay on the map until killed, and on respawn for any of these slots you can get a GO if you are lucky, or eventually through time if you find all the "special" animals in these slots and kill them overtime.

I think this would remove some of the RNG of the grind, gives people a fixed chance at having some noteworthy trophies on the map at any time, and there's still luck involved in what animals are taking up these slots per population!

pale compass
#

On first thought this seems like an interesting solution, but thinking it more, that would just mean we find a rare animal, shoot it, then wait for it to respawn so we can 'reroll" for a rarer trophy. Or maybe I am missing something?