#Why the changes?

1 messages · Page 1 of 1 (latest)

vagrant ridge
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I don't think anyone was complaining beofre the update, so why did you decide to change the respawns? I am okay with the tent change, altough I would find a 150m spook range more reasonable. You just wanted to change the Tigers, and I had nothing against that. But you decided to nerf grinding as a whole. The tigers were unbalanced, not grinding in generall. Just trevert the changes and only apply them to tigers.
But I have thought of another Idea that would make the tigers harder or impossible to grind. Make tigers only possoble to see when they attack you. Make them just like a random event, and they don't exist outside of that event. Meaning you can only hunt them when they hunt you. Because that would reflect the persona of the tigers: You can't hunt them because they are so elusive and aware of their souroundings, that they find you before you find them. It would also make them really scary.
Thanks for reading this!

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And Great Ones weren't easy to get in my opinion, I have been grinding since last year for GO Moose and still don't have one. This update ruined my chances once and for all. Because yeah, if you spend 12 hours a day grinding, of course it's going to be easy to grind one. But for the casual grinder it is very hard to get a great one (which it should), but this update made it nearly impossible for people like me.

finite oasis
vagrant ridge
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I don't have anything against grinding, the way it was before the update was good

finite oasis
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They way it was before the last update was broken and determined by EW to be an exploit ....

vagrant ridge
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But the never told us players. We always saw it as normal

finite oasis
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Agreed EW must acknowledge this problem .... This problem is because EW has allowed bugs and exploits to be unrecognized and unfixed for too long a period of time ....

On the most recent issue what was changed that prevents you from grinding the way you could before the Nepal update?

vagrant ridge
finite oasis
vagrant ridge
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Not as much no

finite oasis
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Thank you for your honesty .... this is why I say that EW must own this problem .... Even if they had published a know issue that said something to the effect .....
We feel like main menu respawns are possibly bugged and we are investigating this .... I dont think grinders would be so upset today over this update

vagrant ridge
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They said they wanted to fix tigers, and I looked forward to thaz change. But they didn't change tigers, they changed grinding. They acted as if there only was black and white. But they didn't realise there was something in the middle

finite oasis
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We dont need to be so upset with grinders vs casuals .... This was EW fault .... But even still it needed to be fixed

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I agree this was a communication issue .... first it wasn't officially identified as a bug and secondly it was communicated in specific detail .... But at a bare minimum it should have been acknowledged as a bug ....

In EW's defense though on this issue they may not have considered it a bug until they saw what was happening with tigers .... They then determined that to fix tigers they also needed to fix main menu re-spawns .... Again I'm not certain about the timing on when or when they did see this as a bug .... So I'm willing to give them the benefit of the doubt .... If they fix their communication issues and let us know as soon as possible what they consider to be a bug ...

sick violet
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You are missing a very annoying situation: if you have only 2-3h a day after work and you enter a map, you want the map to be "alive" in the sense that one whole day passed since you last shot an animal. But now the game "freezes" the spawning of animals to the last time a shot was fired. This means, after entering the game you have to be on the map for 30 minutes AND THEN change the time in the tent. This way effectively reducing your actual time to hunt per day.
Even worse if you try to grind a G1 as a player with only 2-3h time to play. You may be able to get 3 runs in one RL day. That could well be considered "impossible" in a way.
If you grind 16h a day under pre-patch circumstances it took 14 days to spawn a G1. Post-patch it takes two month.
Tell me how a working man will EVER be able to get a G1 under the circumstances of yesterday's patch.

finite oasis
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I will admit that it is entirely possible that in the most recent patch has caused some other unforseen issues (bugs ) .... This is why we (palyers ) are responsible to report issues when they come up ....

A lot of times like with the spook radius change we know things aren't working right but we don't report it because we want to take advantage of the situation ..... So we are responsible as well to make reports ..... Have you reported the current issues that you are getting with the game???