Today the grinding community was blindsided by the announcement of the tent changes coming in a future update. Community perception since the release of Sundarpatan was that the tent changes were an intentional change that helped players grind species. Even if this change was UNINTENTIONAL, the overall reaction to this change was positive one. It allowed for older setups to be more efficient as well as being a quintessential boon when grinding tahr, who are unbelievably hard to pin down consistently. The obvious point of this thread is that the grinding community does not want tents to be changed whatsoever, because as of right now, this is something that changed the game for the BETTER.
Although the tent changes are the main subject of this thread, I think this would also be an appropriate place to bring us concerns about design philosophy and communication. When EW first confirmed that Herd Management was a valid way to play the game, it essentially pivoted this game's trajectory as a whole. Grinding is not only here to stay, but something that people actively come to this game and community for. For awhile now it has felt as though the dev team is stuck between a rock and a hard place in regards to what immersive players want and what grind players want. I predict that even in this thread there will be passionate discussion about that, but I think something everyone can agree on is that with Sundarapatan, the need for more clarification about this game's direction and how playstyles (even less popular ones) should be supported is something that we need in-depth clarification on, not just one off responses during weekly streams.
We all love this game. "Play how you want" is the motto for this community atm, but it's hard to put that into action when certain segments of the community feel slighted by certain changes, or that mechanics are being artificially altered to combat them. In summary, there needs to be more talk before change happens.