#Edited: Grind Philosophy Based on Tent Changes

1 messages · Page 1 of 1 (latest)

summer rune
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Today the grinding community was blindsided by the announcement of the tent changes coming in a future update. Community perception since the release of Sundarpatan was that the tent changes were an intentional change that helped players grind species. Even if this change was UNINTENTIONAL, the overall reaction to this change was positive one. It allowed for older setups to be more efficient as well as being a quintessential boon when grinding tahr, who are unbelievably hard to pin down consistently. The obvious point of this thread is that the grinding community does not want tents to be changed whatsoever, because as of right now, this is something that changed the game for the BETTER.

Although the tent changes are the main subject of this thread, I think this would also be an appropriate place to bring us concerns about design philosophy and communication. When EW first confirmed that Herd Management was a valid way to play the game, it essentially pivoted this game's trajectory as a whole. Grinding is not only here to stay, but something that people actively come to this game and community for. For awhile now it has felt as though the dev team is stuck between a rock and a hard place in regards to what immersive players want and what grind players want. I predict that even in this thread there will be passionate discussion about that, but I think something everyone can agree on is that with Sundarapatan, the need for more clarification about this game's direction and how playstyles (even less popular ones) should be supported is something that we need in-depth clarification on, not just one off responses during weekly streams.

We all love this game. "Play how you want" is the motto for this community atm, but it's hard to put that into action when certain segments of the community feel slighted by certain changes, or that mechanics are being artificially altered to combat them. In summary, there needs to be more talk before change happens.

summer rune
summer rune
burnt girder
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@summer rune First off thanks for trying to start a calm, thoughtful discussion on the topic. It's just a shame that no one appears interested in that.

I want to point out that when you say the change made the game better, what you mean is that it made the game better for grinding. Not everyone will agree that means the game is better overall.

As to your summary about more talk needing to happen before changes to the game: If that means the devs need to get community approval for every change then I certainly disagree. Strong games have strong visions. Talk of middle roads and such sounds nice, but games that try to please everyone will end up pleasing no one. I encourage devs to have integrity when it comes to their vision.

And while I can't speak for these devs, to me it seems pretty obvious that their vision for Call of the Wild did not and does not include grinding. It took them by surprise and while they're not going to say it, I do think they're making changes to discourage it. The tents are one example, but there are others. I see grinders saying the tent fixes will ruin the tahr grind without realizing that not only is that the point of fixing the tent bugs, it's also the point of the tahr. I think the tahr Great One is a very intentional move to get people out of the loop of tent-traveling from drink zone to drink zone and actually exploring the immersive environments they've put so much work into. And it's a similar story for the new mechanics for tigers and snow leopards.

Even though I think they should be able to read between the lines, I do empathize with the grinders saying they want more transparency about the dev team's outlook on grinding. I respect the devs for trying to stick to their vision, and I'd also respect them vocalizing it more strongly. Though I also understand that explicitly rejecting the playstyle of a portion of their fan base possibly wouldn't be a great business move.

summer rune
bronze summit
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My initial reaction when I saw how tents were working after Nepal release was outrage and when @brazen tundra said he checked with Jaxy and was working as intended I was even more outraged ... allowing you to fast travel to a tent so close to a zone without spooking just seemed cheap and totally unrealistic ..... This fixes the issue and corrects it as it should be .... the only reason grinders are upset is because of how difficult it is hunt Tahr G1 .... But if they dont fix this then every G1 is going to be exploited .... This is a fix that needed to be made .... It pretty much puts things back to where they were before Nepal .......

bronze summit
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------------------------------------------------------------------------ I think the best solution at this point is to continue with the tent fix as planned and give the Tahr a drink zone ... This pretty much puts the G1 grind back to where it was before Nepal ......

sour gazelle
bronze summit
sour gazelle
tender badge
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I don’t like that people want the best hunting game to be so easy.
This game isn’t for small kids who aren’t patient.
Repetitive spawning to a tent without spooking animals is like cheating and you want that…?Everything becomes too easy and rare trophies become less valuable because grinding is so easy.

I have experience from other gaming communities when players wanted their game to be easier and easier and more arcade. It destroyed the games.

Accept some challenge to enjoy theHunter longer.

burnt girder
# bronze summit Your probably right that in the beginning grinding wasn't intended but this is t...

Yeah, I mentioned this in the other thread: This game's biggest issue is its lack of quality control, and that combined with lackluster communication between the devs and community managers has led to a situation where it's hard for people to know which changes are intended and which are bugs. That's leading some to see malice from the devs when I think it's really just them accidentally breaking things.

summer rune
# tender badge I don’t like that people want the best hunting game to be so easy. This game is...

Even with tents as they are now, getting trophies is still a major challenge, it can take 50-100 hours to get a great one, that’s already too much time. Any help we can get we should take. Because trophies like that it’s not just a hunting game where you can afford to be realistic.

Also the “small kids who are impatient” is dismissive at worst and annoying at best. People can like cotw being faster, that’s not a bad thing.

tender badge
# summer rune Even with tents as they are now, getting trophies is still a major challenge, it...

The bug You like is not only about great ones but about every trophy…
Why to hunt when You can grind the way which has nothing to do with hunting.
Repetitive spawning next to herd without spooking animals. It’s bug for me and cheat for You.
When people want to play the common way they always have in mind - why not to spawn next to the herd? Why to try to be quiet and slowly move to the herd when there is one good cheat for that?

summer rune