Ok lets talk fashion 🤣 but really it needs to be addressed.
• Affect animal detection (camo is a thing).
•2nd: Get rid of the handful of existing outfits and open up new horizons with mutiple options.
•3rd: 3rd Person/3rd Person Shoulder view just like the Atv but w/ a Distance Slider.
Like any game out there today players express themselves through appearances by attire options. TheHunter shouldn't be any different and the players want camo with actual use. Animal ai adjustments for behavior shouldn't be too hard since they can detect sound & supposedly smell as well. So why not sight?! Doesn't make sense to wear snow camo in the forest but have no change in animal reactions......🤔
Head:
• Beanie • Ball Cap forward/backwards w/hunter logo • Raccoon Hat • Boonie Hat • Cowboy Hat, Fur, etc.
Face:
• Balaclava •Mesh Viel •Sunglasses •Glasses •Winter Goggles •Camo Face Paint
Hands:
•Gloves - Leather, Winter, Fingerless, Trigger less, Fur
Top:
•Hoodie •T-Shirt •Long Sleeve •Leather •Fur •Light to Heavy Jackets •Plade, etc.
Bottom:
•Jeans •Cargo •Coveralls
Feet:
•Hiking Boots •Wader Boots
One Piece:
•Ghillie: Grass, Netting, 3D Leaf •Bibs •Warden Outfits for Each Reserve
Give Players the ability to a more immersive experience using the cosmetic packs. Also Climate Temperature(Hot/Freezing) & Weather: (Rain & Snow) are factors in our attire. With that said add water bladders for hydration in hot climates. As a penalty for improper attire you can freeze or overheat.