I'm proposing more player customizing content to allow more immersion, interaction, as well as utility to the game. As the title suggests Pt.1 a weapon builder.
The Weapon Builder:
Rifle:
•Caliber: Current/Future
•Action: Breach, Bolt, Semi, Lever, Pump
•Stock/Frame: Thumbhole, Polymer, Wood, AR, etc. w/comb option
•Barrel: Light, Medium, Heavy, Length, Ported/Threaded-Brake
🔸2x Barrel Side by Side - breach action
Shotguns:
•Gauge: Current/Future
•Action: Breach, Bolt (yes they exist), Pump, Semi, Lever
•Stock: Wood, Polymer
•Barrel: 2x: Side by Side/Over Under, Rifled-(Slugs), Length, & Chokes
Pistols:
•Caliber: Current/Future🔸.357/38special and similar co-calibers.
Single, semi, revolver
Muzzleloader:
•Caliber
•Vintage/Traditional or Modern
•Wood or Polymer
PCP Airgun - Rifle/Pistol:
•Caliber: Current/Future
•Action: Semi, Lever, Bolt-(Pcp Crossbow variant)
•Stock: Bullpup, Wood, Polymer
Bow:
Long, Recurve, Compound, Cross-Bow
•Cams
•Weight Stabilizers
•String Silencers
🔸Stocks, barrels, brake options will affect weapon sway, weight, & recoil.
🔸Actions are for players preferences.
🔸Chokes affect birdshot/buckshot spread/ not available for rifled barrels
🔸Bow attachments effect lb draw, stability, and some flare though its not needed in the game.
🎨 All Paint options •The 3 store weapon variants should be their own preset paint pallet instead of 3 Guns in the store.
🔹Apply this to the existing weapons we currently have & future additions listed & titled as: (Gunsmith) with added costs to each part.
&/or
🔹Give us a Custom Weapon Builder as a separate option to assemble our own allowing players to have more utility and use to their preferred tastes in the game. Titled as: (Workshop) Builds would be higher cost value using this as its intended to be seen as endgame and not to ignore existing weapons currently.
💥Ammo will be a new post in addition to this one.