I think a good feature to add to the game is making the harvest check less strict in case of an animal that went aggressive under 50 metres as at that point the main focus should be survival under any circumstance and we shouldn't have to worry about such a strict set of conditions to get the full medal in such a dangerous and adrenaline pumped situation.
I think adding 1 or 2 extra shots without ruining the medal would be great and also removing the damaged trophy organ criteria because if you are going up against an aggressive wolf or buffalo in real life you really don't care about preserving the skull anymore, and I also think adding the spinal cord as a vital hit is a good idea aswell (just for this situation of course).
I think this could be a small side update added alongside a big main update.
Let me know your thoughts on this!
#Adjusted harvest check for aggressive animals
1 messages · Page 1 of 1 (latest)
Interesting idea but I can see this feature being manipulated and abused for trophy farming.
just be good
LOL. I can't.
This will take all the fun out of cape buffalo and wolves. It's a no from me.
i meant the other guy lol, since he cant shoot good
I see that, maybe a revamp of aggressive behaviour could help this idea out, making it more tense and scarier and more deadly overall or something
this was mostly aimed towards animals like bears and lions when going aggressive they just charge and it's so hard to get a proper shot off
The animals aren't that fast you can side step and usually get a decent shot to a lung
Bears and lions don't attack that often and are very easy to kill. What level are you?
yes but thats what I dislike, I want animal attacks to be intense and difficult to save yourself and much more unforgiving if you miss a shot, there is no adrenaline in you when animals go aggressive, especially bison and buffalo, it's too easy and boring
That's not what your post says it.
ik they are easy to kill but I meant it when they charge they turn into the flash himself running straight at you, I want all animals to be that fast and actually pose a threat when they attack, but in order to keep it possible to get a trophy, the harvest check would be a little less strict
yeah I forgot to add the part with a revamp of animal aggression to make it make sense
I think if you had said more aggressive attacks and faster charges you may of had some support but most downvotes see this as just spamming a charging animal and still wanting a good score
yeah I could've and should've explained it much better so people understood it the way I imagined it
Okay, I see what you're saying but I disagree with your reasons. The aggression is there to add chance, challenge and variety to the maps and gameplay. It's not perfect (i.e. lynx and bobcats) but nerfing the aggression will make it completely pointless.
no no I dont want to nerf the aggression, I want it to be twice as intense and scary but to compensate for that with a less strict harvest check
I would recommend making a new post(since this has downvotes that likely won't read any changes) highlighting the more aggressive animals and attacks. You might get some support but I still not sure on the less strict scoring
Oh right. Hmm. Interesting. Okay, I'm on the fence now. LOL
maybe just removing the trophy organ criteria is enough? and adding the spinal cord as a vital if the animal is aggressive?
Perhaps. The problem is, is that they'll need to fix the aggression mechanics first. A lot of it is broken with several species. As it is now, people will just take advantage of it. You wouldn't have to try with wolves.
yeah so just be good