#Adjusted harvest check for aggressive animals

1 messages · Page 1 of 1 (latest)

dry smelt
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I think a good feature to add to the game is making the harvest check less strict in case of an animal that went aggressive under 50 metres as at that point the main focus should be survival under any circumstance and we shouldn't have to worry about such a strict set of conditions to get the full medal in such a dangerous and adrenaline pumped situation.
I think adding 1 or 2 extra shots without ruining the medal would be great and also removing the damaged trophy organ criteria because if you are going up against an aggressive wolf or buffalo in real life you really don't care about preserving the skull anymore, and I also think adding the spinal cord as a vital hit is a good idea aswell (just for this situation of course).
I think this could be a small side update added alongside a big main update.
Let me know your thoughts on this!

woven juniper
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Interesting idea but I can see this feature being manipulated and abused for trophy farming.

opal granite
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just be good

woven juniper
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LOL. I can't.
This will take all the fun out of cape buffalo and wolves. It's a no from me.

opal granite
dry smelt
dry smelt
ashen turtle
woven juniper
dry smelt
ashen turtle
dry smelt
dry smelt
ashen turtle
dry smelt
woven juniper
dry smelt
ashen turtle
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I would recommend making a new post(since this has downvotes that likely won't read any changes) highlighting the more aggressive animals and attacks. You might get some support but I still not sure on the less strict scoring

woven juniper
dry smelt
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maybe just removing the trophy organ criteria is enough? and adding the spinal cord as a vital if the animal is aggressive?

woven juniper
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Perhaps. The problem is, is that they'll need to fix the aggression mechanics first. A lot of it is broken with several species. As it is now, people will just take advantage of it. You wouldn't have to try with wolves.