Continuing with our series on how to boost the realism of theHunter: Call of The Wild by a ton, first being: https://discord.com/channels/393040947006406657/1181053623602520195 that at the moment of making this post reached unbelievable 300 likes (Thanks everyone!), comes this idea to life.
Many aimals living in the wild weight a lot more than an average human, and when they move, they make impact to the ground they're moving on, and that impact is not only their footsteps, but also the dirt smoke they rise with each heavy step.
We see in a lot of wildlife documentaries of herds of animals running away from predators, or just simply trotting around leaving smoke behind that we, the viewers, most of the time don't pay attention to ... but it is an important detail when it comes to creating a videogame that strives to achieve a form of a realism.
This feature implemented to theHunter: Call of The Wild, will undeniably boost the immersion and the realism in the game for players' experience.
Expansive Worlds, please consider this! 
Edit: An example of this feature implemented is posted in the thread below.