#Hunting.

1 messages · Page 1 of 1 (latest)

cerulean basalt
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To achieve this term called Hunting in theHunter: Call of The Wild, all animals should be using not one, but all the zones, be that a drink zone, feed zone or rest zone, in their designed homeranges - randomly.

What does this mean?!

The meaning can easily be brought with a simple example. if you spot a deer drinking in the wild, that deer will drink at one place one day and maybe randomly choose to do it on another place close by the other day, inside its homerange of course, not all the way on the other side of the map. This will make it feel like that deer has a freedom of choice to live, be a creature alive and make its own decisions, so the player can't really tell specifically where the deer is, but rather only assume approximately where the deer can be found the next morning just like in real life. This will absolutely exterminate the term called "Herd Management" because it would simply be impossible to do it and will boost the immersion of the game by a ton when it comes to this term called - Hunting.
It is strongly believable that it is possible to adjust the coding in the game to make the animals use random need zones inside their limited homeranges, instead of only one repeatedly for day after day.

Thank you Expansive Worlds COTW

gusty cliff
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great idea for casual hunters like myself, but the game seems to be getting updated in favor of grinding so I doubt this would be added sadly

cerulean basalt
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Well then it is up to us to steer them back from turning into wrong direction

crimson needle
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I'm up for this, sick of grinder focused updates. Also, this ain't COD, the guns should just work without depending on any other gun's performance

gusty cliff
cerulean basalt
gusty cliff
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I honestly think great ones should be in everyone's map with a population of 1, so finding it in 64km² of land would trully be rare and an amazing experience

cerulean basalt
crimson needle
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GOs kinda killed diamonds, something even more rare ya know?

gusty cliff
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you would have to actually go out and explore and hunt normally to find it, not just set up tents and blinds at drink zones and continously kill the same animals over and over until a great one soawns

gloomy prism
gusty cliff
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well it sure feels like we are outnumbered

gloomy prism
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Everything above 300 votes is a reserve ask or a quality of life request. Most of which was ignored in yesterday's Q&A.

crimson needle
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I feel like CCs have to grind because of GO's. I remember watchin Flinter when I first started playing 4 years ago it was a very casual walk and hunt while he talked with chat and had a good time, with GOs in the game thats all anyone wants to see so to even get views he has to grind for most of his streams or videos. I don't watch anymore cuz I got tired of seeing the same thing over and over again, watching someone shoot 5k deer in a little pattern on the same map over and over is just not entertaining

gloomy prism
gloomy prism
crimson needle
gusty cliff
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hot take but drink zones should be shortened, what is the need for an animal to continously drink for 3-4 hours straight and then not drink the rest of the day

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there should be multiple 1-1.5 hour drink zones scattered throughout the day for each species

reef quartz
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Unfortunately it is not possible to change the AI at this point in the game, the animal appears at a point and moves in a radius of 1 km around that point, it uses 2 feeding areas and 2 rest areas throughout the day, but only 1 drink...
Adding another drinking schedule and shortening the hours would add more immersion and movement to the animal, but everyone would explode, just look at what happened with the change in spook radius...
All the popular and voted threads here in this community are geared towards more maps, more animals, more weapons, while all the requests about More Diving, New Activities (other than shooting an animal), Gathering or Collecting something, Wildlife, They are ignored with the phrase "There is no reason for developers to spend resources on anything other than hunting."..
Nothing will change, the game was already oriented towards that path and towards grinders, it is late and it is a hard blow since the designers do an incredible job on the maps recreating even the stones and small plants of a real-life hunting scenario..
I already assumed it so I'm just trying to contribute my knowledge about Biomes, Forests and Eco Regions so that at least those map requests have Realism since if it were for the grinders we would be hunting on golf courses without any trees to hinder their vision...

reef quartz
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By grinding we get unique trophies (GO) and many diamonds and by exploiting the map we get nothing more than our satisfaction of seeing the magnificent scenarios recreated, however that is all. There are no more incentives, rewards or reasons to do it or for new players to at least try it.

reef quartz
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I will not deny that there were attempts by developers to venture into exploration, let's take Silver Ridge Peak as an example, there we have some long roads and some natural monuments that are on the sides of those roads, we even have a Hiking Trail that if you follow it You will find several items, when you interact with them a dialogue from the narrator begins with camping tips, until you reach the last of the items at the end of the path where the highest viewpoint on the map is located. But we did not see anyone talking. About this, instead we watched a bunch of videos of people slaughtering slow bison with the .300..

Two other maps that are not focused on grinding were Rancho del Arroyo and Mississippi, two maps that recreated hunting scenarios completely different from usual, full of vegetation and poor vision that force the player to use new hunting methods completely different from shooting. to an animal 300 meters away.

The first of them Rancho, a semi-desert setting full of bushes where the narrator reminds us all the time not to use our vision, requires ingenuity to hunt here, however they placed their trick in plain sight, the Watching Rocks, giant rocks in the middle of the desert enabled to place tripods on them, placing them every 500 meters you get a perfect view of the entire map, or the mountains of the Northwest, ideal for ambushing animals while we are on them, there are even rocks that protrude from one side of them so that one can lean and shoot, in these areas the animals were also trapped and only had one direction to flee to, the same for the turkeys, they could only fly in one direction and they saw dozens of them fly over your head when you fired a shot.
However, no one talked about any of that or was interested in explaining how to do it, instead we saw a lot of videos and comments about "The best Whitetail grinding map" and how the map was bad because they couldn't see anything...

crimson needle
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They need to decide if this is a hunting game or a shooting gallery, if its a hunting game then I'm all in, if it's a shooting game then i want my money back

mint sandal
# reef quartz I will not deny that there were attempts by developers to venture into explorati...

I absolutely hate the map ratings by most of the more popular CotW streamers for exactly these reasons. They don’t rate maps on how immersive or realistic they appear or on how well researched a location may be or even on the layout of the map. Usually their top picks are based solely on how easy it is to grind for GO’s. Some of my favourite maps such as Medved, Rancho and Hirschfelden suffer due to being too thick with vegetation or potentially lacking GO species. It really bothers me that so many people hate maps because the vegetation is “too dense”, it is a major problem when hunting IRL so of course this should be reflected in the game. I even believe many of the maps have been designed to be more arcadey and less immersive to try to cater for a grinding play style and have suffered because of this.

peak stone
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I spotted a red deer great one in Rathenfeldt. I just started playing last week. The dense woods is definitely going to make it a hard hunt until I spot him at a drinking zone.

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But I love that about hirschfeld. I think every casual hunter should have a GO spawn on there map. Maybe 2

mint sandal
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Honestly I could play CotW for hundreds of hours and never get a GO and it wouldn’t bother me at all. I don’t rate them personally, a lot of them look quite ridiculous. The spawn rates don’t bother me at all as I would rather not see them lol

reef quartz
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I agree, they rate everything according to how many animals you can hunt at once as easily as possible...
When Mississippi was launched it really seemed great to me, at last we would have a map with a different season from the other reserves, a Rain Forest map (It is a Humid Forest but the mass, density of vegetation is almost the same as well as the visibility) a map that could contribute to what had been requested so much before "Seasons of the year", I still believe that it is the first map that could have an Expansion around another hunting season with a change of autumn/winter vegetation, The map had a lot of rain but that is part of the setting and theme, it is focused on the rainy season (July to early October), the entire main mission run around rain and floods, literally the entire map is flooded and that makes it unique...
And although the community has spent years asking for a rainforest, when we finally had it, the first thing they do is complain about it, that there is too much rain and that there is too much vegetation and they can't see anything..

This is something I always say in the CotW Spanish-speaking community group, Each map is different, each map has its own way of hunting, they are all real regions with different mechanics, hunting a deer in a huge meadow is not the same as hunting it in the middle of the forest, even if it is the same animal, the way of doing it is different, It's a matter of finding a way to do it, and that way is what makes the map shine.
Shooting an animal from the other side of a lake is the same on all maps, there is no challenge in it, if that were the important thing then animals would simply be added to any other map and there would be no point in continuing to add more reserves..

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Even the floating dirt particles seen on the other maps were turned into mosquitoes in Mississippi, the setting is magnificent xD

gusty cliff
mint sandal
# reef quartz I agree, they rate everything according to how many animals you can hunt at once...

This really bothered me about Te Awaroa too. New Zealand and particularly the area Te Awaroa is set in is an incredibly wet, rainy place so of course Te Awaroa should be too. It was so on release but so many people complained that the devs reduced the rainy days until they are now a pretty rare occurrence. As a New Zealander myself, it was pretty disappointing that some of the challenge that you would have to overcome IRL and immersion that made the map feel authentic to it’s real life setting was dropped to create a more arcade friendly map.

gloomy prism
reef quartz
mint sandal
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NZ is largely covered in temperate rain forests, this is the kind of country we hunt here in real life. Kinda wired that it almost never rains now.

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Also I agree about shooting animals across lakes at their drink zones. This was another complaint I had where sacrificing immersion for gameplay is really evident in map design. Irl the bush in NZ is incredibly thick with 10m of visibility being a luxury. Also the tree line can extend directly up to or even into the water in small forest lakes in NZ. Realistically you wouldn’t have that wide area of open country, completely void of vegetation around such lakes to make it easier to make long range shots. I would rather have a more realistic interpretation of such maps that would require me to work around obstacles like thick vegetation.

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This is what we see in CotW. When IRL it should be much closer to the below image.

reef quartz
cerulean basalt
gusty cliff
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This is exactly why we need COTW2 without need zones, just home ranges where animals periodically roam/drink/feed/rest, & also fresh random spawns each time. Let's get the game back to hunting/exploring & not a boring shooting gallery. Ever since grinding became popular, especially HM manipulation, I've barely played the game & now mainly play WOTH where HM is a designed mechanic & functions like irl.

gusty cliff
vast patio
muted owl
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After a while it’s starts to feel like r6 siege with animals

cerulean basalt
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Jaxy just mentioned in the stream, he likes this idea

buoyant owl
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Great idea. BUMP

buoyant owl
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Bump

vital basin
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If you don't HM then the devs hate you. That's basically it. The Hunter: COTW is now The Grinder: COTHM.