QOL would increase player retention, increase likelihood of players purchasing DLC which in turn keeps the game alive longer, which we all want.
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Rare Fur type indicator in harvest screen and spotting knowledge skill allows player to see fur type in spotting status box.
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Map markers, give us a main waypoint then let us add like 20 POI markers for our maps.
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Animal score rework. Give animals scores based on 1 to 100. Bronze 0-40, silver 40 - 75, gold 75 - 90, Diamond 90+ and 100 being max. It’s extremely confusing seeing a duck flying around with a 1,200 score then a moose with a 270 score. It’s too difficult for experienced, let alone new players to remember all these crazy scores. It’s a burden point
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Animal difficultly level rework, 1 trivial - 9 legendary. Just have 5 levels? Trivial(female), easy(bronze), medium(silver), hard(gold), legendary(diamond). Again it’s a burden point and confusing for new players to remember this animal only goes to level 5 but then there’s a few animals like whitetail that randomly only go to level 3 similar to a bird or rabbit then it goes all the way to level 9 for predators. Make all animals fall within the same level range but still be able to cross over into lower/higher levels with score estimate.
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Decrease troll percentage and make it uniform across animals. Max level animals be somewhere around 80% diamond, 20% Troll. Trolls are far too frequent specially for reindeer, Roos and goats. On the flip side animals like banteng commonly make diamond at level 4. It just needs to be uniform. Adjusting percentage also makes diamonds more rare since less gold scoring animals will spawn as a max level. This gives an added challenge since trolls still exist & really means something when a max level spawns.
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Animals spooking from predators other than bears. It’s so odd to see bears and other animals happily coexisting in the same drinking zone or to see a bear spook from a lynx. Bears should be treated as a predator.