#Balance

1 messages · Page 1 of 1 (latest)

floral jungle
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First of all- this is a hunting game, not a pvp shooter. THIS IS NOT CALL OF DUTY

The weapons in this game have a reputation for hunting because they are clean and effective at harvesting animals. They do not need to be balanced against each other in any way. If someone wants to use one weapon over another that's is their personal choice, buffing/nerfing weapons to sell dlc, promote your personal favorites, or "balance them" is not how it works at all.

The only job any weapon in this game has is to effectively kill the highest class animal in it's range. If a weapon is marked 4-8 it should kill whitetail deer and moose with equal ease as long as the bullet lands where it's supposed to. I've been playing Call of the Wild for about 4 years and I own ALL the dlc so i've compared all the weapons. I recently started to play Way of the Hunter too. The guns are tiered in Way of the Hunter by their energy output based on actual loads for each caliber, THIS WORKS MUCH BETTER THAN CALL OF THE WILD'S BALANCING"

If you don't want people using the .470 on rabbits, introduce a fine for unethical hunting. .470 on a rabbit? -1500 credits in your account

In the real world wildlife agencies set regulations for calibers used on animals. Tennessee had a long running law that minimum bullet diameter for big game was set at .240 inch, meaning the .243 and higher calibers. White Sands Missile range has a set requirement for their Oryx population of .270 minimum caliber. Many African countries set the legal minimum at .375 for dangerous game.

I doubt any player would dislike more realistic ballistics but as it stands a whole friggin lot of us are annoyed by how useless some of them are for even the smallest animals in their range

spice aspen
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Yes, say it louder

floral jungle
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Way of the Hunter, when you look it up shows managed recoil ammunition, Call of the wild must use the same idea

Both are idiotic

I use heavy for caliber 190 grain bullets in my .30-30 and it still kicks less than my wife's .270, and yes, she's killed a black bear with one shot at 180 something yards

floral jungle
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bump because common sense

floral jungle
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floral jungle
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played Way of the Hunter, .270 had realistic penetration on moose reminded me of this "4-8 is just kind of a suggestion, it really isn't meant to work on class 8 animals

glossy cedar
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Some interesting suggestions, which I think should be considered with caution.

I can appreciate some of the comparisons with Way of the Hunter, and as much as I think that WOTH is a beautiful game, COTW offers far more diversity in play styles and mechanics. The last thing I want is for COTW to turn into WOTH. No offence to WOTH though. It's a fantastic simulation that is perhaps trying a little too hard to be too real. The COTW team haven't forgotten that this is meant to be a game, which is why they are so successful. Evidence of this is demonstrated in their active player ratings, in comparison.

covert jasper
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I think I have to clarify this because I see that no one is doing it or no one knows....
IT IS NOT POSSIBLE to recreate real ballistics in Apex Engine or buy them with Unreal Engine..
Apex is a non-procedural modeling engine specialized in creating terrain and open-world scenarios, There are no Bullets in Cotw (an explosion occurs in the cannon and another explosion occurs in the statistically calculated impact zone) , so it is not possible to compare the behavior of bullets (Objects that move through space) in Unreal Engine with Apex engine...

The Unreal engine is a Shooter engine, it is designed to realistically recreate the behavior of projectiles, even the results that the engine returns when entering real data it is very accurate, Another question is the team behind the development of WotH, we are talking about the team from the Cabelas and DayZ games (one of the games with the most praised and realistic ballistics), a team that has been working with a shooter engine for 20 years and recreating the behavior of real weapons..

The Animal Classes covered by each caliber are only for Balance so that all weapons are used and there are no "junk or useless" weapons and that some are better than another, each one has its own thing, if you want to see it from another point of view. View then take it as the "Hunting Regulations" in the world of CotW allows hunting certain species with certain weapons, in the same way that each state allows hunting animals with a certain caliber while another prohibits it, for example in Argentina they can be hunted almost all animals with a .22 rifle (Capybaras, Alligators, Axis, Brocket Deers, Pumas) but in other countries it is only allowed for small game...

CotW is different, unique, it doesn't have to look like another game that uses a COMPLETELY different engine

floral jungle
# covert jasper I think I have to clarify this because I see that no one is doing it or no one k...

I'm not demanding sniper elite type ballistics, i'm saying they should do what they are supposed to. i've seen buckshot stop in the hide on raccoons from 10 yards or less. crocodiles hit with a .338 where the bullet doesn't hit the lungs from 15 yards. I just want the rifles to actually take down animals in their range, look at the Moradi .44 THERE IS NO WAY A .44 CAN DO ANYWHERE NEAR THAT MUCH PEN AT THE DISTANCES YOU CAN

I want the guns to be just what they say, if it's marked 4-8 then it should at least double lung a moose within 300 yards. none of the base game calibers are even close to what DLC weapons do, DLC shouldn't be based entirely on getting a rifle that does what its supposed to do

granite coral
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i agree on the OP here but also think its tool late in this games life span to make a change like this. Maybe in COTW 2