#QOL Improvements for the Harvest Screen

1 messages · Page 1 of 1 (latest)

narrow mango
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I'd like to suggest some improvements to make the trophy screen more useful. I have dummied this up on a sample screen. I realize that several of these suggestions have been made before, but I am consolidating them there, and suggesting some others.

  1. The coordinates where an animal was first shot, located near the reserve name. This would allow players to check on respawns, etc. at a later date.

  2. In-game time that the animal was shot. Again, this might be important for tracking respawns, etc.

  3. Indication of Multiplayer or Single Player. The reason is if players are in an informal competition, this might be important to know, particularly given all of the modded multiplayer maps

  4. A color-coded indication next to the fur/plumage type as to the rarity (Uncommon, Rare, Very Rare, Mission)

  5. A indication next to the Trophy Rating if the animal is a Personal Best score for that species. Players might want to know this for deciding whether to save/taxidermy the animal.

  6. Timestamp when the animal was shot next to the player’s name. This is widely used for informal competitions and currently players need to make 2 screenshots to provide this information.

heavy solar
trail hornet
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This looks really good and much needed especially the single player multiplayer tag

smoky arrow
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Really like this idea maybe not the coordinates but it would be good to have rarity indication, timestamp, and PB indication

narrow mango
smoky arrow
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I know that but I don't think I've vever heard of anyone keeping track of respawns in cotw

narrow mango
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Grinders might not, but I try to remember where I shot (for example) a troll in order to come back later and see if it got bigger. Since I don't hunt lakes for the most part, it is useful to know.