#Optionally larger spawn radius

1 messages · Page 1 of 1 (latest)

normal wharf
#

Hey,

Don't know whether this already exists, but it would be great to have a setting in-game that let you select an animal spawn radius around the player character. I believe it is currently somewhere in the 400-450m range.

The inspiration/reasons behind this idea:
1] Immersion:
It's weird looking across open maps / regions and see animals pop into existence. Also, it would be brilliant if even though you couldn't 'spot' something with your binoculars(since it was too far), but still see some deer/goats grazing on a mountain cliff a mile away.

I understand you would have to deal with folk trying crazy trick shots on animals on the scope's edge/outside it entirely, but air does slow down bullets 🤷 Could render shots over 500m just too weak to do anything.

2] Performance:
I understand that for folk with humble rigs setting a large radius as default will be detrimental to performance, and nobody likes low frame-rate. So, giving people the option to expand would be great.

Instead of giving people a radius slider/options. Could give them an area slider/option. Some people don't naturally relate 2X radius to 4X spawn area, so this would be a more intuitive option to have. 🤷

Although not a massive deal on cosy maps/regions. It would be a great 'nice-to-have' on some open ones.
And since this will be an option anyway, it won't be enforced for everyone.

livid harness
#

It has already been mentioned on several occasions that it is not possible to extend the render distance

normal wharf
#

Ah. Didn't know. Did they give a reason for this?

livid harness
#

Old consoles do not support a higher render range, the game is created based on that distance, it is also a limit of the graphics engine

normal wharf
livid harness
# normal wharf Ah. Thanks for clarifying ✌️

I think there is a situation where the render range could be expanded, at least just to see the animals and I think there are a couple of suggestions for reserves with mountains that would benefit from the idea..
In some mountainous regions that are difficult to access, hunting is carried out with long shots from tripods/bipods of weapons at animals that are at a height, if a Tripod + Powerful Sight will be added then it could be used as a Structure (As will be entered inside it) where we could only see through the Telescopic Sight, in that case the Render could be extended since it would only be used briefly and the map would only be affected by the small viewing space provided by the Telescopic Sight and in the direction in which it is oriented the weapon before using it..

It's not a big change but I suppose it would be feasible to apply.