#Have the Bloodhound do a little hop occasionally when barking so we can spot it better

1 messages · Page 1 of 1 (latest)

celest stump
#

When the bloodhound is tracking blood and barking for the player to catch up, they should occasionally hop a little so they can be seen in tall grass, behind bushes, etc.

Not too often, and their back feet don't need to leave the ground. Maybe only add the hop animation into the cycle after a certain number of barks, enough that could mean the player is having trouble spotting the dog.

Of course the priority should be on fixing the directional audio of the dog's bark (along with the other misaligned sounds) but this would be helpful regardless.

waxen solar
#

Hello DoofusMagnus,

Thank you for your suggestion regarding the Bloodhound's tracking behavior in theHunter. We appreciate your input and understand the need for making the Bloodhound more visible during tracking, especially in dense vegetation or challenging terrain.

Your idea of having the Bloodhound occasionally hop while barking to improve visibility is interesting. We'll take this into consideration along with other improvements, such as fixing directional audio issues, to enhance the overall gaming experience.

While we can't make any specific promises, your feedback is valuable to us, and we'll explore ways to make tracking with the Bloodhound more effective.

Thank you for being a part of our community!