#Solving The Modding Problem in Multiplayer

1 messages · Page 1 of 1 (latest)

sleek stag
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Hello, My name is Blu and Im a player of theHunter COTW.

I started playing fairly recently and ive noted several encounters ive had with modders when playing multiplayer.
as it links to my career field in Cyber Security I arose with several questions regarding the modding and whats being done.

How can the Developers Stop the modding?
Now I am not a developer or a employee or EW so I have no active intel on the current status of them dealing with the modders

Could we implement a solution to instead host peer-to-peer servers, a Private owned server farm (small of course and expansive upon necessity) for where games can be hosted virtually so that way EW can verify server integrity and disallow the modding to take place within the game files of the multiplayer servers, and a ability to verify file integrity of every player joining by a simple file scan of their save when joining a multiplayer server?

ive got plenty more questions, and a boat load of potential solutions to all of these problems and would love to help in any way necessary.
Ive also got picture and video of these hackers.
Any response is appreciated and I look forward to hearing from a developer on this issue.

jolly sail
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It's your job to monitor who you associate with on the game just as in real life. Don't play multiplayer with people / on servers you don't know. It's not your right, nor that of the company to regulate what people do on their own computer with their game.

I highly doubt the company is going to invest in dedicated servers for the game. Nor is it their job to 'police' players. Invasive technology is problematic with privacy concerns.

sleek stag
sleek stag
night wasp
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@jolly sail So, by your logic, since I don’t know anyone who plays COTW, I should never try to play multiplayer? Also, if you’re going to mod the game, why do it in multiplayer? You can just as easily mod your own single player maps. The only reason to mod multiplayer is to actually cheat the game and gain an advantage over other players on that server.

jolly sail
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If the file is saved on a personal computer (and it is), it is private property and it certainly is invasive to scan it—which would require reading the HD—without permission. In the US at least, it's illegal—not sure about the new EU privacy laws, but with minors playing it could get sticky. Tick the wrong someone off snooping in their private files and a lawyer will come knocking. I suppose they could implement a contract agreement that would allow a scan if anyone used their server. Might be expensive, because there would most likely need to be lawyers involved to guard against lawsuits.

Regardless, I didn't say anyone should ever mod the game, especially with population mods. That goes double for multiplayer. But people do. It's a risk you take. And according to EW, even using software to read your own game files is cheating. People have been banned for using a tool that doesn't change any data at all, but just reads your animal population. All the same, we have all seen people with suspiciously high numbers of rares and diamonds and read odd numbers on harvests the game doesn't generate. I'm not entirely certain but if I understand the mechanics and the map spawns according to the hosts game, it shouldn't be possible for a guest to mod anything map / population wise, except perhaps their own character, which spawns from their game. I've never used a spawning mod or had my multiplayer 'breached' by anyone modding population. But then I only invite friends / people I trust.

Be that as it may, As far as I'm concerned, if you can get the game to set up and oversee exclusive, monitored multiplayer servers and police them, go for it. Best of luck. I will be genuinely surprised if they do, though. I think they pretty much have their hands full with keeping the game going.

jolly sail
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Out of curiosity, if there's a dev about, could a player that enters my multiplayer game put a population mod on the multiplayer map?? Doesn't my multiplayer map spawn from my map on my computer? It doesn't seem feasible, as I said, because multiplayer maps are spawned at startup, and so should be loaded with at least initial animal pop spawns set before any MP players enter. If I'm correct, then no one can mod your MP map but you.

jolly sail
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@Blu @night wasp Why don't you see if you can find other players who want mod free MP & you could start 'safe' MP servers, then it's problem solved. The mods might even give you a dedicated channel in COTW Hunting Parties.

crisp lark
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Maybe only check host spawn rates so modders cant do shit