I shot a coyote from 150m standing relatively deep in the water of the lake. I did not see it flee but before the recoil took it out of my FOV I saw it go down. Could be just an animation of head down before fleeing. Though I've spend good 30min of IRL time searching for tracks and the only explanation I came up with is that
- Coyote teleported to the other side of the lake
- The model slid down the mesh of the lake and I can't travel deep enough into it to claim it.
Platform: Steam, latest version
Location: Willipeg
Weapon: Zarza-10 .308
Distance: ~150m (ref screenshots)
Splatter: Vital organ hit
Interestingly the blood splatter seems to be much closer to the edge of the water than where I saw the animal to originally stand. Same goes with map marker - much deeper into the water. About 0.5m deeper than path blocker allows a player to venture. It's like the splatter was generated not exactly where the animal was shot. Only coyote's head was poking out of the water.