#Animal Damage Boost & Predator Kills

1 messages · Page 1 of 1 (latest)

hollow jetty
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I love that there is aggression by animals in the game and it does raise the tension a bit, but honestly I have never felt a serious rush where I really thought I'd lose. The animals just don't do enough damage when they strike and require multiple (like maybe 8-10 hits) before you'd actually "die" from the encounter [if at full health]. The need for med kits isn't really that critical because of this. I think an increase in animal damage would add a new element to gameplay. Maybe have damage based on animal type/size (like a cape buffalo charge would do more damage than a fleeing roe deer running past you) or strike method (gator bite hurting more that a wolf bite). I think this would make encounters more exciting in order to fight for survival.

And tying into this would be predator hunting. Right now they do spook animals in the area when they come close, but maybe have them actually succeed with a kill. It'd be cool to see a lion take down a gemsbok for example. To make it so that it wouldn't cause players grief in getting trophies, limit kills to the lower level animals like 1 or 2 (bronze and silver) to simulate them picking off the sick, weak, and slow animals. This way gold, diamond, and great ones aren't affected. This would allow for respawning of animals usually ignored and would add a dynamic in managing herds (sort of like Way of the Hunter), and change up the unpredictability on getting rare fur variations, etc. It has the potential to increase the surprise/wow factor of the game.

Just a few thoughts on potential game improvements.

dense basin
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I do not want predators to kill animals

sturdy surge
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We have one or two animals which actually present a threat, but yea, most animals could do more damage.
As for the predator kills, it sounds awesome! Some folks might not like their Dimes or GO killed by predators tho, just a guess that frustration might come from that
But overall loved the suggestion

cedar wolf
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Predators and large animals are not as aggressive as everyone believes, hunters do not die every day from animal attacks or receive great damage from them since humans are not common prey, adding more aggressiveness to animals is taking away from the realism and ruin the experience of hunting the rest of the species on the map ..

Previously predators killed other animals but it was removed due to "eating" half of the map, imagine that in every game session 200 of your animals disappear without even seeing them without being able to grind or manage your map properly

polar forge
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I kind of like your idea of predators taking down low level animals .... Although this would of course need to be balanced so that it didn't become too common. It would be interesting to have a dynamic predator meter which triggers a mission for the hunter to go out and kill a certain number of predators to bring the eco system back into balance ....

hollow jetty
# cedar wolf Predators and large animals are not as aggressive as everyone believes, hunters ...

Sorry, I guess the title is a bit misleading. I don't mean for animal aggression to increase, just the damage they do when they attack, or run by, etc.

And I don't think predators taking out mass amounts of animals is good either. But having a few here and there that you could see on occasion would add to the realism. It's also why I limited the actual ones killed to only low level scoring ones.

hollow jetty
hollow jetty
polar forge
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@hollow jetty ... Dont know about using hunt club for this as hunt club is only a weekend thing and spans across multiple maps. I was thinking the pred threat meter would be on a map by map basis and when the preds start taking over then a mission is generated only for that map

hollow jetty
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Animal Damage Boost & Predator Kills