#UI Rework (Storage/Inventory/Trophy/Menu)

1 messages · Page 1 of 1 (latest)

sinful blade
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With all the improvements and additions that have come to the game, some areas have become cumbersome to navigate through in the various UI sections.

To help in all these menus I think the first thing that needs to be added is a search function (or filter option) in every menu.

Scrolling through hundreds of weapons to find a bow at the bottom, or scrolling through animal trophies based on date harvested instead of species type to find a specific one gets tedious.

Allowing us to find items quicker would be a great QoL improvement.

Additionally, allow us to flag favorites so they automatically start at the beginning of a list. This would help also in creating loadouts easier if your favorite weapons are automatically at the top of the choices.

You could also create tabs at the top to quickly select the category you want to go between weapons, ammo, sights, lures, etc. Sure you can collapse the sections to quickly go to the next one as it currently works, but it's still clunky and tabs could streamline this some.

Have something similar with tabs for trophies to allow grouping by rating (Silver, Gold, Diamond, etc), or animal species. Maybe use the current animal icons in the game as buttons you click to look through the ones you've taxidermied.

Have grouping options in your history that you can filter by the animals you've killed, the count of those animals only, etc. (So the game tracks your totals instead of writing them down yourself on paper or in a spreadsheet)

Add a main menu option to go directly to your lodges instead of going into a reserve/map first and then going to a lodge. Or allow you to edit your trophies from the main menu.

In general there are many areas where the UI can be improved for better functionally and ease of use.

Please feel free to add your thoughts to the topic with suggestions on how to make this better.

sinful blade
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Something else I thought could help with the inventory/storage menu is having a search/filter by class level. This will only display the weapons/ammo for those weapons that fit the category. (Maybe add the class range the weapon is capable of on it also instead of just on the ammo). It'll eliminate the guesswork or having to remember what weapon works with what ammo for a particular class. It should allow for quicker decisions when creating a loadout.