#Separate Ambient sounds slider!

1 messages · Page 1 of 1 (latest)

iron totem
#

Please, add separate slider for ambient sounds. I just played WOTH and wondered why the nature in that game is so immersive and then I realized, it's because in COTW ambient sounds are set very low, so a lot of times it's difficult to hear all the ambient birds, wind sound, etc., and in WOTH you can hear the nature very clearly.

I tried turning the volume to max in COTW and it's so much better when you can really hear all the different sounds of the nature and it feels more immersive. The problem is, all the other sounds like walking throught the bush, inventory, gun sounds and so on end up being too loud.

So I propose separate slider for ambient sounds. And SFX slider for the rest.

cyan tulip
#

The sound system in CotW is somewhat complex and is managed by proximity volumes, there is no general ambient sound, it is the trees, bushes and plants that emit the sounds, so when you get close to a tree you will hear the wind or something bird song with more or less volume depending on how far you are from them.
Another issue is that if you are on PC you will see that the Dolby Atmos audio system is not compatible with the obsolete Realtek driver, if you are still using it , so all volumes will be set below 50%, download the free program Fx Sound Booster or some other sound support software

iron totem
# cyan tulip The sound system in CotW is somewhat complex and is managed by proximity volumes...

just because volume of ambient sounds is controlled by proximity doesn't mean ambient slider is not possible, unless it's implemented terribly. Just make it so that every individual ambient sound gets updated by the value of the slider. For example if one sound plays at volume 50 and one sound on volume 30 and slider is set to 1.25 value, then the first sound will play at volume 50 x 1.25 = 62.5 and the second second sound at volume 30 x 1.25 = 37.5