#Toggleable Realistic Mode:

1 messages · Page 1 of 1 (latest)

lethal surge
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Everyone knows Cotw is an arcady game rather than a realistic one, and, everyone seems to like that, but me and a good bit of people who play classic and Woth (who left Cotw most of the times) would like a more realistic gameplay. So, to please both sides of the player base, toggleable modes would be the best fit. They should appear on harvest screen and have different saves so no one would grind on arcade mode and then change to realistic just to tell others they did the hard work.

Need zones revamp:
Instead of hours long predictable need zones, they should change throughout the day (not entirely, so nocturnal species would still be active at night) and have different durations and locations, the latter which I will explain bellow:

Territories:
Animals, mostly predators, should have territories, where their "need zones" would be spread in. There, they would rest anywhere (provided its the right time for that), eat anywhere they catch prey (more on that later) and drink on the closest water sources they can find. The higher the level of the animal, the bigger its territory would be. In the first image, I made a quick example of how mountain lion territories would look like. As you can see, multiple females overlap with males, and there are some bigger territories for bigger males. The ones that don't have a lake inside their territories would simply go to the nearest lake and come back.

Herding animals:
Animals that move a lot would have kinda different need zones. Instead of being stuck in a small area, they would move pretty much across the map, stopping in a smaller area for a day (which can be chose with feeders) and then move on. Inside the same "territory", there would be multiple herds. In the second image, I made an example of elk movement patterns. I wasn't sure how I would make it more natural so i just placed some smaller squares here and there.

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Aggressive Behavior:
to make random encounters and handgun/bowhunting, aggressive behavior should be improved. Firstly, bears and lions should always charge you if you shot them from less than 60m but run if you shoot them again. They would have a chance to attack instead of running if you spook them from under 100m. For reptiles and cats, they should also be able to stalk the player if you dont spook them before 100m too (salties and gators maybe 150m), not giving a warning call until its tool late, which would be around 20m away from you. Pumas and black bears would have a 50/50 chance to charge you if you shoot them from under 30m. For damage, brown and grizzly bear, lion and crocodilians should one shot you and black bear and puma would 2 shot, but they wont stop attacking until you shoot them or one of you die. All of them could also have the chance to attack instead of run if you spook them near a carcass.

Predator-prey interactions:
Right now its more of an annoyance than a cool feature to have, because everything will run from over 100m. Instead, prey should only be alert, as a way to help the player find predators, and run from under 30m or if predators chase them. Predation should be added again, but instead of killing anything, predators would only kill low level, default males and females, basically animals nobody cares about. This would make the game more immersive and perhaps help with grinds as that kill would provide a respawn. Players would rather keep predators around because of that, instead of driving them to extinction out of anger.

Better senses and spooking:
Animals would have better senses, so, for example, if an animal detects you from 10m away on arcade mode, it would detect you 25m away (around that, not final numbers). They should also run for longer, like 150m in a straight line (so they wont just spin around to be shot), trot for abit and go to another zone rather than returning like nothing happened.

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Deaths:
Predators and injured animals can kill your dog, and if one of you dog dies, you can revive them with a med kit. You can also revive other players. This would be useful as more animals can hit kill you now.

New items:
To support the new need zones and animal senses, I suggest new callers:

  • Feeders: Would attract bears, goats, deer, pigs and any other animals that would make sense. Their job is to keep a herding or moving species in that area, working like a way smaller territory.
  • E-callers: Would work with cats, wolves and coyotes I guess. Basically a normal caller but one you can be afk with it. If the animal gets too close, it would run, after around 10 seconds.
  • Fur decoys: Works with every predator. You use them to make predators stay where you want while you call them, so you can go in a bush and place the decoy in a open area. If the animal is calm, it would walk away instead of running.

Questions:

  • What is the main change?
    You would need to walk around and track each individual/herd to know their need zones time and locations rather than hopping from lake to lake. You can now hunt anywhere in the map, instead of having to stick close to water sources.

  • What happens to the drink zones?
    They still exist, but don't last as long and aren't as predictable as arcade mode, thus not being the main mechanic of the gameplay.

  • How many animals would I be able to harvest?
    I asked some players and they said they can harvest 350 animals a day, on average. In realistic mode, you should be able to harvest 100-150 animals, which is around 3x the animals I harvest on a day in Classic.

  • Why don't you play classic, if you want a realistic game?
    I have my reasons but this shouldn't be a reason to keep a hunting game from having realism as an option.

jovial blaze
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This is by far the best hard mode suggestion and would be a great addition but there’s a few out of game issues. 1. This would take complete rework of the current system which would take all devs away from paid dlc causing EW to not make money from existing players. 2. This is somewhat like issue 1 but EW could lose interest from a good chunk of the player base by not adding new maps/weapon packs/other dlc.

lethal surge
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yeah, maybe work on it behind the scenes? or perhaps make it a dlc? would be a bad idea tbh but they could do that if they want money idk

jovial blaze
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I doubt they’d be able to make enough off it being a dlc to make up for all the missed dlc due to development time. I’m not an expert by any stretch of the imagination when it comes to game development but I’d imagine this rework could quite possibly take at least 6 months

jovial blaze
lethal surge
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neither do i but i dont think it would take more time than a new map on full swing/more than 6 months while still working on other things

jovial blaze
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I mean, you’re basically completely redoing all animal behavior if I’m understanding right

stark jasper
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Absolutely loved the suggestion, but unfortunately looks like too big of an undertaking for a game so far into development already.
Would absolutely spend a lot more time playing the game just to learn these new mechanics, would be epic

jovial blaze
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That’s another issue. Maybe in a cotw 2.0 someday

eager oyster
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Has potential

lethal surge
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wouldnt mind if it took more time due to it not being the main focus, i just want a confirmation its happening, you know? and i dont think it would be that hard to do, i dont know anything about coding but i think making a prompt for need zones to change in an especific area isnt that hard

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curious about the people who voted thumbs down, didnt they like the suggestion or they dont want devs to work on it rather than working on things they would make use of, cause they prefer the arcade mode?

jovial blaze
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I gave a thumbs down not because of it being a bad suggestion but because I think it’d be better for the game if they continue with the current system. Like I said before, it’s a wonderful idea that could work but not at this point in the game’s life and with the audience EW is targeting

lethal surge
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i might be biased to say but i think if thats the case id rather not react or give it a thumbs up if i did like the suggestion but fine ig

stoic vine
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Cotw need to be more realistic, exactly one of the reasons I don't play anymore, waaay to arcade like, boooooooring!

jovial blaze
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It’s more fun when you’re shooting more stuff. I play to have fun, not recreate irl.

lethal surge
dim vortex
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I voted thumbs down due to the following:

Need zones revamp: It is not possible to remove the need zones, the game since its launch was built around them, it is the base of the game, to modify them you have to create a new game

Territories: The "Habitats" system has already been installed, which works in the same way similar to the one you describe, each species has its designated map area, they spawn randomly within it and use the areas of need that are closest to them within a range from 1km to its point of appearance.

**Better senses and spooking: ** There was already an increase in the spook range and the community responded negatively so it was reduced again.

**Feeders: ** They do not work because there are areas of need that cannot be eliminated, the only way that the feeders would work is if they were "callers" and they would only attract animals within the range of the render (375mts) but they would all abuse that mechanic so they would not it would be fair and just make everything more arcade.

Predator-prey interactions: Currently the Wolves, Lions and Pumas chase the other animals when they start their feeding schedule, in their status window the words "Stalking / Hunting" appear in that state they stalk and attack the animals. However they don't kill them, before they did but that mechanic was removed because they hunted rare furs and diamonds and ruined the maps.

Aggressive Behavior: Black Bears and Lions currently attack if you shoot them from within 75m, maybe bear them not very often.
Alligators attack when you get into low water but only at night.
Animals "hunt" the hunter is unrealistic, humans are not frequent prey, it would ruin the hunting experience if you have to look behind you every so often to see that nothing is attacking you, aggressive behavior when Shooting the animal would only discourage the use of bows. Animals don't always die instantly after being shot, they always run away even if it's about 30m

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In conclusion, the number of mechanic changes you have named far outweigh the changes the developers have made since the game came out, making them all over again would take the same number of years, literally not possible..
Cotw is what you see, it is the way in which its public has been won, changing everything would not bring anything good, only complaints from all active users

jovial blaze
lethal surge
# dim vortex I voted thumbs down due to the following: **Need zones revamp:** It is not poss...

fair point, the game is set up and all, but there are some things i wanted to point out anyways

for territories, i meant the need zones would change, not say the same as they are right now, each animal would have random need zones instead of the same ones

bruh players are so boring they dont like animals spooking 300m away 💀 plus it would be a new mode, default one would remain the same

how would people abuse feeders?

i said predators would only kill females and low level males, not diamonds or rares

they never attack in game, and when they do its the same as they didnt, barely any damage, you dont even need med kits. and yes irl all the animals in game can attack the hunter unprovoked, its rare but it has happened. i would 100% still bow hunt if animals attacked me, i asked for a challenge when i selected realistic mode

full elbow
dull mortar
somber wigeon