Everyone knows Cotw is an arcady game rather than a realistic one, and, everyone seems to like that, but me and a good bit of people who play classic and Woth (who left Cotw most of the times) would like a more realistic gameplay. So, to please both sides of the player base, toggleable modes would be the best fit. They should appear on harvest screen and have different saves so no one would grind on arcade mode and then change to realistic just to tell others they did the hard work.
Need zones revamp:
Instead of hours long predictable need zones, they should change throughout the day (not entirely, so nocturnal species would still be active at night) and have different durations and locations, the latter which I will explain bellow:
Territories:
Animals, mostly predators, should have territories, where their "need zones" would be spread in. There, they would rest anywhere (provided its the right time for that), eat anywhere they catch prey (more on that later) and drink on the closest water sources they can find. The higher the level of the animal, the bigger its territory would be. In the first image, I made a quick example of how mountain lion territories would look like. As you can see, multiple females overlap with males, and there are some bigger territories for bigger males. The ones that don't have a lake inside their territories would simply go to the nearest lake and come back.
Herding animals:
Animals that move a lot would have kinda different need zones. Instead of being stuck in a small area, they would move pretty much across the map, stopping in a smaller area for a day (which can be chose with feeders) and then move on. Inside the same "territory", there would be multiple herds. In the second image, I made an example of elk movement patterns. I wasn't sure how I would make it more natural so i just placed some smaller squares here and there.
