#Kill cam replay mode

1 messages · Page 1 of 1 (latest)

silent wedge
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Not sure if this has been suggested but it would be cool if there was a replay feature implemented on harvesting an animal.

The replay would show a slowed down bullet time camera, following the bullet to the target, the hit and then then creature fleeing until it drops. You could even have the tray shot of when you hit the animal like they donin sniper elite

summer cargo
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It's not possible, the bullet does not "exist" in the game, the path of the bullet cannot be seen neither in space nor inside the animal, what we see is an image generated according to the statistics of the bullet and the distance at which it was fired . When an explosion is fired it occurs in the cannon and an explosion hits the place where we aim a moment later, there is no object traveling through space

main whale
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If they can calculate whether the bullit even hit or where it hit, at some point in time there is at least an approximation of how/where it flew to, so I don't see how it wouldn't be possible.
If it's not realistic or accurate then I completely understand, and it would probably be hard to do, but don't just say "we don't know where it went" because there would be no shooting if that were truly the case.

As for the suggestion itself, I find it interesting but I think there are other things the devs are prioritizing right now.

mild needle
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Do like this idea just not sure if that the game can implement it being like an old game who knows could be possible