#Genetics and Herd Management.

1 messages · Page 1 of 1 (latest)

fervent lance
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To start this off, I’ve seen a lot of people taken aback by EW’s response to herd management. As such, some people are a bit upset that their side of the argument is being ignored. This suggestion is hopefully the solution to both people who dislike HM as it currently is and people who like it as it currently is.

Genetics. Similarly to Way of the Hunter, each zone has its own set of genetics. These genetics could be on a scale of 1-10, and the higher they are the better spawns you will tend to get. Genetics are dependant on each animal’s level, weight and truScore factors. Larger males with more even antlers or horns will have higher genetics than smaller, uneven males. As the genetics get better, the more likely you are to see large males from your respawns. Some zones might start out with small initial spawns, these ones you’d likely want to leave. Initial zones with larger males are the ones you’d want to target. Now, of course, this wouldn’t be required to spawn diamonds, as those would still have a chance of randomly spawning in zones, HM would simply increase the odds. This would allow both casual players and grinders to benefit from managing their zones.

Here’s where great ones factor in. As before, they still have a set chance of spawning regardless of the zone’s genetics. However, the higher the genetics of the herd, the more likely one is to spawn. A zone with a genetic score of 1 might have a 1 in 10,000 chance of spawning and a zone with a genetic score of 10 might have a 1 in 7500, or even 1 in 5000 chance of spawning.

This not only solves HM but also makes great ones more achievable for the casual player. I think this is the best outcome for both parties and takes into account the aspects they both like. I would really like to know what people think of this down below, as I don’t want our community to be divided any further.

mystic glade
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Don't understand I enjoy the game the way it is at the moment don't see why Thay need to change anything from my point of view

tacit karma
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I think its a great proposal. It adds the element of thinking before shooting as well because you need to decide what would be best to remove. Well said.

fervent lance
# mystic glade Don't understand I enjoy the game the way it is at the moment don't see why Thay...

The current issue is that anyone who chooses not to grind or herd manage won’t be getting anywhere near the number of diamonds, rares, super rares and great ones as the people that choose to. This suggestion also tackles the issue of HM in general and makes it an intentional mechanic. It solves a few issues and let’s every single person, regardless of play style, get the same trophies with some effort

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It almost feels like you’re being punished for not grinding. Makes some people feel like they aren’t as good as the people who get dozens of diamonds and rares per day

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indigo gulch
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I would like to consider, from another angle, within the limitations of the game engine and it's age - how would they implement the aging factor?

fervent lance
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There would be no aging factor. This game entirely hinges around respawns, which is what the genetics focuses on. The better your genetics, the better the respawns. They only kick in should you choose to kill the animals within that zone. I didn’t want to completely alter the fundamental mechanics, just adjust them

tacit karma
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Yeah like if i understand it correctly each animal would have their level as normal but also a genetic score. If you leave the ones that you think have a higher genetic score and shoot a smaller one then the respawn is influenced by the genetic scores you left alive giving it a better chance of a higher trophy. Is that fair @fervent lance?

fervent lance
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That’s precisely it. The genetics of the animals in the herd affect the respawns

scarlet marsh
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I’ll be honest, I’m unsure how likely it is that the devs would revamp the way the game works at this stage, but I would love this! Obviously it would need to be balanced correctly, but that can definitely be done with proper testing and planning

foggy zenith
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Well. The people that hunt normally that find diamonds is the more ethical way to hunt. Because we are just having fun with maybe wanting a diamond. But the people that grind could possibly get 1-10 diamonds a day.

tacit karma
fervent lance
scarlet marsh
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scarlet marsh
tight token
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Yeah.. that money issue for real. I would spend all of it for a volume slider for my ATV.

foggy zenith
scarlet marsh
tight token
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fervent lance
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Absolutely, this is a discussion post after all

maiden lion
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I don't see a problem with it. If you don't want to grind don't. Similar to real life. Everyone wants to kill the biggest buck but few put in the time and effort to do it. Doesn't mean someone that's not hard core hunter won't kill a giant but chance go up if you put I'm the time and effort.

fervent lance
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That’s absolutely true, and it’s true of this suggestion too. If you put in the time and effort you’ll get many more diamonds and increase the genetic potential of the herd more than someone who can only put in an hour. This suggestion just aims to make it a little easier for casual players to get to the same point

foggy zenith
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fervent lance
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I spoke to Jaxy and unfortunately this suggestion just isn’t possible due to the game engine’s limitations. Still fun to conceptualize and talk about it though

fervent lance
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Unsure, he didn’t mention anything about it

mystic glade
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I was thinking that @fervent lance seems like a big ask

fervent lance
tacit karma
fervent lance
tight token
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So is the main issue actually Herd Management? Or is it stacking? Because I see a lot of people use it as a blanket statement for grinding.

fervent lance
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HM as in, actual HM. Not grinding in general. Really the main issue is the fact that grinding is pushed to be the only real way of acquiring trophies en masse

mystic glade
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I see no isues just people who have diffent ways of hunting in this game

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foggy zenith
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I could see this in a good way though. For people that offer "trophy" hunts. Like piebalds mammals, melanistic, Great ones, albinos, and so on.

tight token
tacit karma
fervent lance
foggy zenith
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So how does HM work? Especially for animals like red deer? How would this concept work?

fervent lance
# foggy zenith So how does HM work? Especially for animals like red deer? How would this concep...

I provided a detailed explanation of how it would work in the original post, but to clarify
The genetics of the animals within a zone influence the respawns of animals within the zone. Say you have a big, even level 8 stag and a small uneven lvl 4 stag. That lvl 4 stag likely has pretty shit genetics, so you wouldn’t want it in the herd if you choose to shoot an animal in it. You shoot the lvl 4 to prevent its genetics from affecting the respawn’s genetics. The level 8 would then be the only influence and your respawn would most likely come back bigger

tight token
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fervent lance
foggy zenith
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Okay. So in short leave the big ones and shoot the uneven small ones. Got it.

scarlet marsh
# tight token So shooting level 1s only should get you a great one. Shooting this way will sti...

I’m not sure getting great ones is the concern anyway. The original thing that led us here was how diamonds are no longer special. This idea that Oli suggested (tho apparently not feasible) would have needed to be implemented with a balancing act to avoid diamonds being taken by the hundreds. That’s what appeals to me about it. Diamonds are still special. Great ones are still super special. Win win for everyone. It just isn’t gonna happen tho lol

fervent lance
obsidian oxide
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for all we know COTW 2.0 is already in the works and they are planning on changing the way trophies are generated ... Hence they dont want to take the time to re-engineer a 6 year old game

scarlet marsh
foggy zenith
foggy zenith
sweet plume
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I like the idea, if you could initially assign a Random Genetic Level to each District and that this could somehow be increased then it would help to use all the areas on the map..
For example: Once we reach 100/100 we can activate the "Warden Help" that will activate a weekly Hunt Club Mission so that by completing the series of missions we can finally obtain a random GO Spawn within that District..
Something like: "Warden: hey it seems you've handled that Reserve District very well, so much so that I've seen a Fable hanging around there, go hunt it..."

It would only be a weekly mission so you could not abuse it to get all the GO you want and it would only activate after completing 100/100 however that score is completed..

In this way, the Grinder can continue with their way of playing, casual players can take it as an event to complete, the players who travel the map could hunt as long as they complete the score of a district they would activate it and finally the players who who like to complete missions would have an objective and a good reward. Everyone happy

fervent lance
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Classic has completely fresh populations each time you go on a map, thus kinda removing the whole grinding aspect. Just gotta get lucky in the right place at the right time

scarlet marsh
fervent lance
foggy zenith
tight token
foggy zenith
sweet plume
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If the zone's genetic score could be increased and not decreased over time that would be great for casual players.

foggy zenith
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scarlet marsh
fervent lance
obsidian oxide
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Yes HM works a little too well ..... If it only slightly increased the dime spawn it wouldnt really be an issue

scarlet marsh
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That’s literally all I want 😭

fervent lance
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In WOTH, do rares require a certain genetic yield in a herd to spawn? Not planning on doing anything similar with this post, just curious

mystic glade
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I'm just interested and meen no harm in asking what has changed since u got the game. Like could u herd manage if you wish or no ?

scarlet marsh
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Melanistics are based on high fitness, albinos are entirely random

obsidian oxide
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if its going to be figured out in the short term then it will have to be someone that fully knows the inner workings of the spawn system. Some dev who knows why HM works so well at producing trophies.... There may be a tweak that can be made to slow down the dime spawn rate when HM is being used .... Otherwise leave everything else the same ... This seems to me to be the quick and dirty solution .... It's called a band aid

little linden
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sweet plume
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I think we should forget about changing the spawn system, at this point in the game's development I think it's impossible since it's the base of the game, we should focus on adding a new accessory mode so that all parties can get their trophies, I don't see problem with the spawning of diamonds but with the one of GOs that is the most wanted objective and that everyone wants to have

fervent lance
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My more attainable suggestion for GO spawns is having them be able to randomly spawn on the map whenever, regardless of if respawns are happening or not. Same exact spawn rate and everything, but it can appear whenever. To balance this, there’s a limit of 1 GO per species per map

sweet plume
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Bump