Mostly based on Classic.
Pheasant locator: males; calling back within a few seconds with a high probability
Capercaillie locator: Calling back within a few seconds
Capercaillie box caller
Electronic Caller: E-Caller with digital files for predators; select from Bobcats, Pumas, Lions, Lynx, Wolves, Jackals, Raccoon Dogs, Alligators (see below). Attraction 220m. Must be within 40 meters to (de)activate. Effect does not stack. Max 2 per map
Turkey Box Caller: similar to existing Turkey Mouth Caller but in a box caller format; uses same animation as the Capercaillie box caller (but different sounds)
Alligator Caller (new): similar to duck caller but mimics gator hatchlings. Attraction: 220m; cause submerged alligators to surface and swim slowly towards the call; once on land they may investigate but spook within 15m. See https://www.youtube.com/watch?v=Nh51b871nzc and http://gator-calls.flywheelsites.com/
Capercaillie decoys: male & female, 1/3 decoy max each.
Motion Predator Decoys: attracts coyotes, jackals, foxes, and racoon dogs (occasionally lynx, bobcats) within 50 meters, stay in vicinity for limited time; not spooked as easily when in range; effect may be combined with “Jackrabbit” predator caller. Multiple decoys do not stack. Two styles (identical effect): Double Tail Decoy and Rabbit Decoy
Flapping Wing decoys: decoy for goose species attracted by standard decoys (each species will have a separate Flapping Wing model); attraction effect = 4 standard decoys.
Spinning Wings Decoys: decoy for duck species attracted by standard decoys (each species will have a separate Spinning Wing model); attraction effect = 4 standard decoys.
Pronghorn buck and doe decoys (new): 3D models. Pronghorns within visual range come to investigate. 1/3 decoy max. each. Added with updated pronghorn AI to behave more like IRL pronghorn (stay in open, skittish, easily spooked, run like hell). Helps mitigate this and bring them in for a kill, esp. important for archers