#More levels, more skills, more perks

1 messages · Page 1 of 1 (latest)

lusty crescent
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As a current max-level player in the game, I am now wishing that there was more progress and progression in the game to add to the experience. One of the ways that this can be added to the game is by adding more levels and with new levels; new skills, and perks would have to come about with it. Whether the devs add 10 more levels, 20 more levels, or 40 more levels I would absolutely love it either way. As for new skills, I would recommend adding a new skill tree to the skills tab or adding more skills to current skill trees to make this possible. Some new skills that I have thought of are a skill that could add 2, 3, or 4 more tents to a player's map when unlocked. Obviously, this would be a tier-four skill and it would be something of use to the grinders in the community, This skill could be put in a "traveler" skill tree with another skill like faster running, reduced noise from atvs, OR vehicles in general. stability on cliff faces, better visibility, increased visibility (which would increase the render distance of animals when using scoops and binos), and other skills that could be associated with traveling and spotting. As for perks, I know the devs can't add another perks skill tree since they are associated with weapons in the game. However, they could add more perks to current perk trees. For rifles, they could add long-range zeroing for those longer shots, for pistols they could an add addition zoom perk, for shotguns they could add a choke perk to have a narrower spread, and for bows they could add a wind-feeling perk which would allow the player to see the wind on the screen as they are aiming. Something like these features would greatly increase the experience of new players and veteran players.

blazing pier
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I would like the ability to have both the Pack Mule Skill and the Disturbed Veg Skill at the same time

grizzled raft
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@blazing pier I would like to see the tier system gone and replaced with a level system. Skills open up as you reach different levels and then you can choose which ones you want.
Plus I would like to see a cool down in price to reset. Kinda like how it is for rest. If you run the same setup for a couple of weeks price to reset would be minimal

rancid sorrel
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I think they need to make the survey tower thing a level lower. The one where you can find more need zones and potentially find animals. I think that as a tier three would be awesome.

tight matrix
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😮‍💨 I gave up on reading this block of text. Could you please split it up a bit, if possible. Would just make it easier to digest, and perhaps like.

grizzled bluff
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Yes I do feel Thay could add more perks and skills but I believe it should be as it is up to 60 then extra 60 for example but like supper hard to get there with insane ways to level up like instead of just shooting anything to get points I think it should be like get 30 diamonds to get level 61 for exmapel

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I think the next 60 levels haz to Evan test the skills of the pro players and grinders.

lusty crescent
grizzled bluff
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@rancid sorrel I do disagree for buying perk points for it make level up to easy for pro players and that

karmic tulip
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I understand why people want more perk/skill points but it was designed how it is for a reason. You shouldn’t be able to have everything you want in the skill and perk trees, the whole idea is to pick and choose what you deem absolute necessary over small QoL features and I’ve never had an issue with it myself.

That said, if the max level was increased to 100 and after level 60 you’d begin getting skill/perk points every 5 levels I would say that’s a fair change

grizzled bluff
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This is something like I wold like to see
Like missions you have a list of crazy hard things to do for example

Hunt at nite and harvest 100 animals
This will unlock heat vision binos .

Hart breaker harvest with a hart shot 1000 animals
This may unlock some nice new skins for guns and avatar.

Bow master hunt every animal on all reserves with a bow. This will unlock
One skill point in bow.

Bunny killer harvest 2000 bunny's to unlock a outfit for avatar and one perk point

Bloody Rich
Earn over 5 Millon to unlock a golden toilet in the loge and red carpet in to loge posh suit complet with top hat and new spray job for ATV maybe also a
Some sort of nice gun that only the rich can afford

But u can complete these missions in any order but only after u hit level 60

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This is only an example of what I wold like to see added to the game

karmic tulip
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Completing challenges to earn rewards such as an extra skill point or unlocking weapon skins would be pretty neat

fickle parcel
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In order to do this they will need to redo the whole skill and perk trees to make sure they are not OP as you progress. Then allow players to refund current points and respec for free

grizzled bluff
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@fickle parcel I don't see y Thay wold need to redo the tree I think they could just add more to the tree and do other things like I suggested

naive sail
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Oh they could easily do it, cause in the last update they moved the zero perk down to unlock earlier in the game.

fickle parcel
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I just think it would be easier for them to balance a new skill / Perk tree when starting from scratch

grizzled bluff
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I I'm on about an extra 60 levels after level 60 max level 120
With insane targets to get to 120

karmic tulip
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I would much prefer challenges after level 60 for additional rewards instead of having more levels. Feels more like an endgame system than having more levels does

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Like, for example, harvesting a diamond of each species on a reserve with a heart shot using the bow to get one skill point and/or perk point

grizzled bluff
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Lol can u think how hard if the last challenge at 120 aromatically turns off all spotting and no scope allowed and u have to harvest a diamond of every animal this way

karmic tulip
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Wow that would suck. Not all of us like to hunt without a HUD or without spotting

oak escarp
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A full skill rebuild would be cool, merge the trees so a few basic skills open the tree. So you'd still be restricted in a way but allowed to choose from any skill to build your preferred character style.

A skill cap of 100 and a handful of T4 or T5 skills with points unlocked every few levels would be an awesome way to expand the endgame

rancid sorrel
oak escarp
rancid sorrel
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I don't grind either.

storm mirage
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I don't mind that after Level 37 you get one point every 2-3 levels, but what I don't like is that between like 48-60 you get them even less. If I could get 2 more skill points and 1-2 more perk points, I'd have exactly everything I need and still be missing 5-7 Skills and Perks which means I still wouldn't have everything or make the game easier. it caps at 22 Skill Points and to be perfect I really need 24.

Also, I think adding a new Perk Tree for Advanced Mechanics could be a good addition; maybe give a Perk that increases range, accuracy (bullet drop, etc.) and penetration when hunting without spotting or other information. And/or one that increases the integrity on animals by 1 when using a weapon rated lower than it without a scope (for example, the .308 being recognized as proper ammo on Bison if you use iron sights). Things that wouldn't be necessary for most people but would give content creators, grinders and advanced hunters more variety.

I also agree with having Skills and Perks not tied to tiers so I can get to Pack Mule and Hill Caller without having to put points in Scent stuff that I'll never use.

grizzled bluff
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The scent stuff to be honest I don't use as well just that I had to use them to get other things unlocked

oak escarp
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Honestly, I wish you just had a single tree and unlocked what you needed for your playstyle, its just annoying to waste limited points unlocking the ones you actually need

fickle parcel
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if they didnt have trade offs or if you could just pick whatever you wanted then everyone would be OP at max level. There has to be balance there needs to be trade offs .... If anything I think the more powerful skills should cost more to unlock

oak escarp
fickle parcel
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That would be one way to go about it ....

grizzled bluff
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Not sure I understand it must be difficult to balance out the levels and that . At the moment I stick by what I sayed a a while a go with my idare I believe there should be a level 60 with most skill points spent then really hard clime to 120 but with like skin unlocks ect

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Unless we could think of a way to continue the fun of leveling up and unlocking cool things like rare guns and skins and some more perk points but not much more I think the devs have to decide like a nice balance way of doing this there is a way I'm sure to make more people happy with the way that wish to hunt in this game

fickle parcel
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I'm not saying I wouldn't like to see the level cap increased from 60 to whatever ... but it would need to be balanced. I think that's why they stopped at 60 because they really couldn't come up with any additional incentives to level without making you OP.

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I think someone ask Jaxy about increasing levels a few stream ago and his response was along those lines that it would just make the max level too OP. Now if they could figure out some way to make it meaningful to grind levels without everyone being OP then that would be great ....

oak escarp
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How about points every 4 or five levels?

grizzled raft
regal robin
tough silo
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It's been stated that the reason for the skill/perk cap is for balancing. The game would get too easy otherwise.

cosmic mountain
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We could use the extra storage and the Disturbed vegetation at the same time tho
Would only be 1 or 2 extra skill points

regal robin
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I mean leveling up didn't really make it much easier then it already is. The hardest part for me was just learning the drop for the weapons, other then that the games been a breeze

karmic tulip
storm mirage
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I personally think it would be better split into four skill trees instead of two.

Have one with all of the tracking, luring and identifying skills like sight spotting, track knowledge, Hill caller and disturbed vegetation. Another one with the audio/visual skills like the decreased visibility in rain, decreased sound you make, animal vocalization indicator size and endurance. Have a third one with all of the utility skills like less fall damage, more money from missions, pack mule, the store discount. Then make the fourth one your weather and environment skills with the options for making the wind mask your sound even more, startle call and wind prediction.

I think if they did this and then removed tiers and reduced the number of skill points we get to around 18 but keeping requirements like needing tier 3 of track knowledge for disturbed vegetation to work for fur, we could have so many more directions and variations to our hunts.

Some would say it would make the game easier but we still wouldn't be able to get everything, just would allow us to have less of the stuff most people are never going to use and allow those to be options for those who would.

lone tangle
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The devs have completely abandoned the game as a mission driven / leveling / skill - perk hunting simulation as far as I can tell in favor of a grind-based Diablo-style hunt for “rare loot”. I don’t see them putting any work into skills and perks systems for it to be ignored.

karmic tulip
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Why would it be ignored? Over half the community’s in favour of a skill and perk tree rework

vivid pasture
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I'm not sure I am understanding your comparison, to Diablo..?

karmic tulip
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And the devs haven’t explicitly done anything to aid the grinders. Hell, in the last few updates they’ve been doing stuff to hinder grinding if anything

vivid pasture
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Also if you are insinuating rare furs and GO's as the 'rare loot' (I guess?) those have been implemented since OG days, with WT GO and the fabled pie and stuff.

Alternatively, instead of assuming its been abandoned - you could make a forum post explaining and highlighting why more missions and such would be beneficial to the game

karmic tulip
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Instead of just, y’know, complaining

stray shell
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@grizzled bluff that sounds like a good idea

vivid pasture
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The more folks behind an idea, the more likely the Devs are to review it

storm mirage
# vivid pasture I'm not sure I am understanding your comparison, to Diablo..?

in Diablo, most people ignore the story completely and just go through and demolish stuff to find all the best and rarest stuff. I assume that's what they mean about this game; people don't care about the story and a majority of people turn off the missions and just plow through herds until the best and rarest stuff appear. Definitely not how I play, as I prefer to crawl through feed and rest zones and sit in tree stands and use callers and rarely even hunt water or fast travel much (let alone 50 times per minute), but I can definitely see the comparison in terms of just grinding for rares.

vivid pasture
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This would make more sense tbh. Thanks for your take on it

lone tangle
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Yes this is what I mean @storm mirage . I would like to see more interesting HUNTING stories, scenarios and missions. The game has devolved into a shooting gallery as people just spam respawns and harvest thousands of the same animal chasing the “drop rate” for rares and GOs. There’s almost two separate games. The original idea of a slow paced immersive mission and leveling based hunting sim they released in 2017 versus the “run around spamming kills in hopes to spawn the rares”. Hunting versus “shooting”

azure matrix
lone tangle
# azure matrix I don't understand why you care so much about how other people play the game. If...

I think the issue is this. I just recently started over at level 1 and played through to 60 playing the game’s missions, skill/perk/weapon leveling. Not once during the course of that playthrough did I encounter any opportunity to harvest a diamond or rare because the “drop rates” for these are all tuned for grinders who spend hours and hours spamming kills. I would like to see them align and tune the game more judicially for those of us who bought the “back of the box” immersive hunting sim. I don’t think this is an unreasonable idea. Does that make sense?

azure matrix
# lone tangle I think the issue is this. I just recently started over at level 1 and played t...

That would make sense if drop rates were tuned for grinders, but they're not. As far as I'm aware, rare and diamond spawn rates have remained largely unchanged for the entirety of the game's existence, save for the Mississippi update when many uncommons became rares/commons. Plenty of people, including myself, play the game without grinding and find diamonds/rares. Sounds like you just got unlucky.

storm mirage
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I see your complaint but I really think it's just RNG. I've been playing on PlayStation since 2021 and it took me until almost 2023 to get my first diamond or rare in single player. I had 2 from multi-player but I rarely play multi-player. But then I got the "Complete Edition" on PC because it was $15 for everything and installed it just to play when I travel and never even touch it at home. Within an hour of playing on PC I had a Level 5 diamond Moose at the bottom-left lake in Layton (Ronachee I think) and in the other side of the lake was a female piebald and level 3 albino in another herd. Sometimes it's just the luck of the draw. I think maybe the RNG is slightly better in PC, but it's primarily a PC game and probably easier to develop for, and different to develop for, so I understand if a couple things are coded differently.

karmic tulip
# lone tangle I think the issue is this. I just recently started over at level 1 and played t...

So… you’re complaining about your inability to find diamonds and rares but refuse to use strategies known to increase your odds of finding them, on top of that you’re upset that people are using such strategies and are getting more trophies than you?

I can’t share any spawn rates but I’ve had absolutely zero trouble finding rares and diamonds from just casually hunting on quite literally any map in the game. I had well over a hundred diamonds and about 25-50 rares before I ever even thought of grinding.

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You don’t have to HM. You don’t even have to grind. Just use the respawn system to your advantage by selectively targeting larger males and not shooting low lvl males and your odds of finding a diamond are increased, even if it’s minimal. It really sounds to me like you’re just upset you can’t get the trophies that others do from putting in time and effort into this game

lone tangle
# karmic tulip So… you’re complaining about your inability to find diamonds and rares but refus...

No that’s not the premise of my argument. My argument is that if somebody buys the game and plays it “normally” meaning as a reasonably slow paced immersive mission-based hunting sim there’s really no chance they will get to enjoy the trophy aspects of the game without devolving their play-style into the YouTube content creator style of spamming need zones and grinding thousands of harvests in an effort to “trick” the drop rates. All I’m saying is that it would be nice if they ALIGNED the game’s core identity as a slow paced immersive hunting simulator WITH the trophy hunting aspects of the game. It’s not that controversial a suggestion. The entire edifice of the game from 1-60, through all of the maps, stories, missions seems completely disconnected from the obsessive compulsive ritual of having to sprint around need zones spamming sleep, respawning as many animals as possible and harvesting stupid amounts of animals.

dim wyvern
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How would you change it?

trail rose
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he’s coming 😈

dim wyvern
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Oh lawd he comin’

fast sleet
karmic tulip
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I think you’re way too caught up on how others choose to play the game but I also half agree with you when it comes to content creators. There’s a select few that I won’t name that I’m really not fond of for pushing HM as the single best way to get trophies like great ones. But that’s not the fault of HM, that’s the fault of those content creators and them using how much influence to their advantage to gain views cuz players obviously want trophies.
I chose to HM red deer and have almost 400 diamonds of them now. That ruined them for me in the sense that any trophy stag from now on just has no value to me. Again, not the fault of HM but my own fault. One of two things will happen when someone HMs;

  1. They eventually get bored of getting so many trophies and they’ll stop and have fun a different way
  2. They enjoy playing the game that way and will continue have fun herd managing

EW has actively implemented changes to make it harder for grinders to acquire trophies by randomizing respawn locations, increasing the spook range, among other changes. I don’t think it’s fair at all to say that EW is only focused on the grinding gameplay when they’ve been actively working to make other playstyles viable, especially with EC

lone tangle
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Yeah I mean to me the obsessive murder spree grind for trophies just seems off to me even from an “ethical” perspective if that’s even a thing in video games. But anyway. I appreciate the discussion!

compact pasture
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The diamonds and rares that I have were all encountered randomly when I was far from level 60 while exploring or going from A to B. That makes them very special, because I don't grind and I never will. That would just make the game incredibly boring and repetitive to me.

Why people focus so much on trophies and how others play is beyond me. Just walking and watching the beautiful landscapes plays a big part in the enjoyment, I personally get out of playing the game. Same with the people I play with. I'm amazed by the skill of the designers and animators.

Personally, I don't need more levels, skills, or perks. I really like that I can have more than one profile and do things a little differently to see how that works for me, without committing too much. I do agree though that skill and perk resets ought to be way cheaper. Same with the dogs.

I have more than a thousand hours in CotW and have played on and off since before Vurhonga was released and kind of liked to start out with a bare minimum but useful equipment. It makes it feel like a greater achievement to afford stuff. Plus, your inventory doesn't get cluttered with unused items.

Hope this helps to "normalize" casual playstyle that doesn't focus on trophies, but the hunting and traveling experience in itself. And it pays well to do missions. I get proud of myself when I complete something really difficult, which means a lot for a disabled person with self-esteem issues.

LotteR

reef lynx
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def need more skill perk points

regal robin
narrow pecan
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bump

narrow pecan
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bunp

narrow pecan
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bump

velvet inlet
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bump

steel pond