#Shooting range in the next reserve?

1 messages · Page 1 of 1 (latest)

tall goblet
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I'd like to voice a humble request for an additional shooting range / firing range to be added in a future reserve DLC.
First of all, thanks for adding shooting ranges in the first place. they really help to dial in the zeroing and bullet drop of certain weapons.

For the next shooting range I'm looking for the following features:

  1. Skeet shooting for shotgun practice. Does not have to be perfectly modeled clays with aerodynamic properties, just some targets that are launched overhead in the air to shoot at.

  2. Moving targets (trot speed) to shoot at 100m - 300m for rifles
    (And possibly 20m - 50m for bows?)

  3. Stationary long range targets out to 450m without the horizontal blocking walls from Hirschfelden. The weapons that need to be tested in the range the most, are the ones that have a noticeably curved trajectory (large bullet drop). It's very difficult to test something like the .22LR at long range because the projectile will hit the top wall.
    It does not need to be a set-up with eight full scale targets in a row, can be single file or staggered like the range in Parque (please don't put a bush in front of the target though).

  4. Increase the size of the infinite ammo volume, by extending it backwards or forwards by 25 meters. That way, the player can turn a 50m target into a 75m target by walking to the back of the firing room, artificially creating a higher number of available distances.

tropic thorn
#

I know skeet shooting has been suggested before and I hope it comes into the game.

I really like the idea of having moving targets, it can definitely help with getting your eye in.

Yes, the blocking walls in Hirschfelden can indeed be a little annoying when using certain weapons because of the drop, especially stuff like the lever-actions which have a shorter range.

icy cosmos
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Another thing that could be done is to unlock the various targets on Parque Fernando once the "stone circle"/Carolina's Challenge mission is completed. Once the mission is done, they are completely locked, which is a waste. I'd like it if we could use them for target practice, informal competitions with friends, etc.

tropic thorn
dense fulcrum
karmic ledge
#

I'd like to see a range for shooting clays but I think it should be on Layton. The Hirschfelden range is accessible to all players and I think clay shooting should be too.

Two other thoughts on ranges in general: The reload animations need to play, those are a big part of understanding how a weapon handles. And I also wouldn't mind the option to shoot actual ammo from my inventory in exchange for those shots giving a small amount of weapon XP.