I'd like to voice a humble request for an additional shooting range / firing range to be added in a future reserve DLC.
First of all, thanks for adding shooting ranges in the first place. they really help to dial in the zeroing and bullet drop of certain weapons.
For the next shooting range I'm looking for the following features:
-
Skeet shooting for shotgun practice. Does not have to be perfectly modeled clays with aerodynamic properties, just some targets that are launched overhead in the air to shoot at.
-
Moving targets (trot speed) to shoot at 100m - 300m for rifles
(And possibly 20m - 50m for bows?) -
Stationary long range targets out to 450m without the horizontal blocking walls from Hirschfelden. The weapons that need to be tested in the range the most, are the ones that have a noticeably curved trajectory (large bullet drop). It's very difficult to test something like the .22LR at long range because the projectile will hit the top wall.
It does not need to be a set-up with eight full scale targets in a row, can be single file or staggered like the range in Parque (please don't put a bush in front of the target though). -
Increase the size of the infinite ammo volume, by extending it backwards or forwards by 25 meters. That way, the player can turn a 50m target into a 75m target by walking to the back of the firing room, artificially creating a higher number of available distances.