#Valid animal level when viewing weapons
1 messages · Page 1 of 1 (latest)
Personally I think the entire storage/inventory interface needs to be rebuilt. It’s not user friendly at all.
The trouble here is that it is in fact based on the ammo, not the weapon. For most handguns and rifles that's essentially the same thing, but the classes a shotgun or bow can handle entirely depend on the type of shell or arrow used. I suppose it could show the whole range, which would be a little redundant for bows since they all cover the whole range of classes, but could be useful for shotguns.
However, there's the potential for people to see the class range on the weapon and not realize it depends on the ammo. The caplock muzzleloader is especially primed for this, as someone could see the weapon's class range of 3-8 and not realize that the round ball is for 3-7 while the Minié ball is for 4-8.