#Aim Sensitivity needs to be scalable

1 messages · Page 1 of 1 (latest)

sharp sand
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Several players (on all available platforms) have commented on this in one way or another, for example by noting that the Argus 16x scope is difficult or too sensitive to aim.

The fact of the matter is that there is a core problem in the 'Aim Sensitivity' setting of TheHunter COTW, which is that it does not scale with zoom level.

What this means is that the player will experience slow aiming at low magnification and/or sensitive aiming at 16x magnification, depending on what they set their Aim Sensitivity setting to.

Currently, the game tries to mitigate this by adding hidden multipliers to the aim sensitivity of certain weapons, particularly in iron sights. You might have noticed that the weapons in the Rifle category are slower to aim in iron sights than the shotguns.

Some of us don't want this. We are asking for an option to scale Aim Sensitivity with Zoom level. Something which is a standard feature in all modern FPS games.

That would enable relatable aim sensitivity across weapon categories, as well as unlocking the full precision available in both mouse or controller inputs at all zoom levels.

compact berry
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Ya it’s definitely a big problem, especially for me cause I have stick drift and it’s pretty hard to get a stable hit on a animal unless I’m zoomed all the way out.

jaunty nexus
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I always thought the high sensitivity when zoomed in was because there was a lower field of view so your cross hairs move across the field of view faster than if you had a bigger field of view

sharp sand
compact berry
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Ya also would love for them to put 60 fps back to new gen console.

inland ginkgo
# jaunty nexus I always thought the high sensitivity when zoomed in was because there was a low...

You are indeed exactly correct, however you're not "right".

Yes that makes sense in the real world when you're holding the actual gun. However from a gameplay standpoint it is never done in videogames, because the movement range and precision of a real gun is unmatchable when put against mouse sensors in a limited working surface, thus why it should not be attempted to match in behavior.
It's not for nothing that every game out there scales sensitivity with FOV.

Also for joysticks because joysticks (I shouldn't have to explain it)

sharp sand
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I want to point out an adjacent problem with the aim sensitivity in the game, which is that the aim sens for iron sights is inconsistent based on how the iron sights are applied.

If no sight or scope is equipped from inventory, or if scopes are un-equipped from radial menu, then the aim sensitivity remains "Normal".

But if the scope is attached normally, and then removed via the button combination (Dpad-up + Dpad-up + A), then the hidden aim sensitivity modifier will kick in on ironsights. As a result, the iron-sights aim sensitivity is drastically lowered if applying iron sights via the old user-interface.

This bug is a result of remnants of the old user interface combined with hidden aim sensitivity multipliers. This could be alleviated by moving to a scalable aim sensitivity instead of hidden multipliers.

sharp sand
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This is a clip I recorded to showcase the rock bullet hit reg problem, and you can see/hear the two first bullets connect with the rocky terrain, but I wanted to share this here because it shows how slow the aim sensitivity is at low zoom, at least for me.
I was not able to put the crosshairs properly on the fleeing animal properly for the third shot simply due to the slow sensitivity at low zoom.

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Here is the harvest screen just to show that the third bullet actually went in the guts of the animal. There were four in total.
This probably seems like such a small problem but its honestly my main complaint with the game in addition to irreparable save corruption.

sharp sand
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Sorry, just bumping this so the thread doesn't disappear on me again.

grizzled arrow
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Bump

autumn dust
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the low power optics are unusable at close range because of this. and I have the lowest sensitivity because the high power optics are so sensitive