Some examples:
Character has 0% base crit damage bonus, and gets +20% crit damage
Multiplier (current): they still have 0% crit damage bonus.
Additional: they have 20% crit damage bonus.
Character has 200% base crit damage bonus, and gets +20% crit damage
Multiplier (current): they have 220% crit damage bonus.
Additional: they have 240% crit damage bonus.
Decoupling bonus crit damage from the baseline crit multiplier makes the stat's effectiveness much more consistent and intuitive across characters (+20% means you get an additional 20% of pre-crit damage, no matter what you're playing); this also allows tinkering with the baseline critical multiplier given to each character without throwing their crit effectiveness wildly out of balance.