Just a list of ideas that I think would make the game better after putting in some time and grinding it out for a bit. Hopefully some of them are good.
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Shadow Curse applied from enemy attacks degrade over time, shadow curse resistance increases the rate that they drop off
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Mana cost reduction also applies to trinkets that have a mana activation cost
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Passives that deal damage or have cooldowns should have the Spell tag to have Spell Cooldown and show how they scale
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Trinkets scale with spell power and spell damage
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Equipment slots for a main and offhand swap
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Tower shield and buckler variants
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Two handed sword ‘strength weapons’, and spear and polearm ‘dexterity weapons’ added in at some point.
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Blocked damage scales with item level
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One additional skill orb through the magic shop for starting a run at level 4
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Experience gained in a run and at exp cap can award a skill orb and health/mana/potion refill, ng+ dependent on the rate
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Thorns scales with item level
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Epic equipment, these have one more prefix and suffix slots to roll enchantments and have a generated name
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Tailor or Illusionist NPC that can change the look and color of equipment (maybe even rename)
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AoE Increase and Duration increase added into enchantment and trinket pools
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A town portal that opens after every boss kill to end a run early without the revival penalty
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Every new quest should have a town we can build up at the quest entrance. Portals connect all the quest towns.
Smuggler and starting the run with trinkets
A Smuggler NPC that unlocks a Vault building
In a run you can get the smuggler NPC that will let you give up a trinket to unlock it to use when starting a new run. Player stash moves into the vault once it’s built so it’s not outside.
A huge investment of iron bars and a lot of stone to upgrade.
Vault Level 1: store common trinkets, take 1 uncommon trinket at the start
Vault Level 2: store uncommon trinkets, take 1 uncommon trinket at the start
Vault Level 3: store rare trinkets, take 1 rare trinket at the start
These trinkets aren't collected as materials at the end of a run