#Silence and blindness resistance needed

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hollow cedar
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Melee classes, especially ones that rely on damage reduction rather than evasion need resistance to these two stats/curses.

It can make the later part of runs nearly completely unplayable as a solo melee character with no high damage ranged spell attacks. The berserker in particular becomes an almost worthless hit and run character who's constantly blinded and silenced. (Feels like the beserker's low health ups chances of being effected even more.)

Having it scale off of elemental resistance, be a new resistance or a new stat on armor and items with some new trinket buffs would all be fine.

silent field
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the blindness:

hollow cedar
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Yeah, but that's a single trinket for only blindness, and you can easily get through a run without finding it.

Adding in several white and green trinkets reducing negative effect duration or reducing the chance instead of immunity would be ideal. That way when you get to the final boss you reliably have some resistance to his "off switch" swipe attack he spams at you, and getter there will be less of a slog for melee.

lost island
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These can easily be added as tavern drinks if they don't already exist.