Really liking the game and it's been quite addicting. Here's though what I'd like too see get adjustment:
- Hardest boss on normal difficulty and NG+1 seems to always be Arista. Those spiky minions with homing ground spikes deal a bit too much damage to my liking. Perhaps at least remove their homing aspect for easier doding? There's like what 6 of them anyway to dodge until you take them down
- Hardest monsters have always been those mages with the shotgun lighting spell. Their damage seems a bit overtuned
- Shadow curses on NG+1 seems to favor if not even require ranged classes to be played. One little bonfire seemed to remove only 3 which was nothing when I had 30 stacks. It feels like I need to either kill everything from range or skip all monsters completely. Not that fun/easy when there's melee classes.