#I cant describe it, just look at clip
57 messages · Page 1 of 1 (latest)
That's a wild visual bug, also lol @ severl people being nuked by the enemies trying to res.
If you dash into the walls you get the same visual bug btw in that area
the fun fact that you stuck with it permanently until someone join next room
they died couse there is nothing telling that in this place there is infinite trap that oneshot everyone and gives you less then sec to react
it's an enemy
that's not a bug
you can watch clip and look what killed me, ll the rest died to same thing
but the visual for the damage field is very short and very faint
there was no enemies
I had to turn up my brightness in that area cause I took 400 damage from the same field from an enemy IN THE WALL
it's a caster
they all were dead, also after one guy fully clear dungeon, he also run into that trap and died
where is he if everyone on dungeon was dead, absolutly everyone
oh thanks
I had the EXACT same thing happen it SUCKS
this is horrible man
If someone gets nuked by it and you can't find the enemy take the stairs res in the next area
Til the fix it
I luckily had like 800hp when it happened to me and huge regen that I just could kinda stand there
yeah
but I've had entire eyeball portals spawn IN THE WALL
there was 2 casters in my situation xDDD
and some of the purple orbs were in the wall making laser walls THROUGH the walls
That last area is really bugged
oh god
Dude, those purple enemies are RIDICULOUS
not being able to even hit them was painful
it's just a spectate bug, but it's in the list
its not spec bug, i got revived and its didnt dissapear
He's talkinga bout them not being able to find the enemy
not the visual effects
they'rebeing nuked
from an enemy
that might happen if you get revived while spectating someone then, other than your own gravestone?
not sure then
If you want to know how bad this area is
dash into walls
sometimes you can go through rofl
I am 100% convinced this area was not tested
im good ive seen it. the shadow walls implementation will be getting some fixes or new implementation likely
Enemies spawn in the walls
the collision even in the walls is bad that you can dash through certain corners
i mean the whole ng+ seems to be not tested, playing it on melee is impossible
melee just sucks in comparison
to hoh1
Paladin is REALLY REALLY awful, with 0 scaling on certain things
back on topic for this thread? Shadow walls are buggy