#Ranger's Rhythm passive does not increase weapon damage
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The skill description when i took the pictures.
Weapon Crit Chance doesn't seem to be applied either, or at least it's not reflected in the stats window:
I want to confirm that there is no actual stat gain from Rhythm at all, it is totally useless right now. Btw, I can't find "Weapon damage" property in Stats which is mentioned in Rhythm description. But...
Rhythm's ability "In The Flow" which adds 5%/10% attack speed per stack DOES work, but its description placeholder in Stats is empty
From my observation, Rhythm increases weapon crit damage per stack not weapon damage per stack.
either the wording on passive is wrong, or its just bugged
I just have tested it again - no gain neither for crit chance, nor crit damage
And I just tested on a training dummy, the crit damage increases as you gain stacks of rhythm. The stats window however does not reflect this.
Yes also noticed it with my ranger. It looks like the Crit Chance is applied at least it feels like I get more crit with each stack. But the stacks do not increase Weapon Dmg but instead increase Crit Weapon Dmg. And also the increased stats are not displayed in the Character Information screen.
I do see a small damage increase with higher stacks of rhythm. It's not reflected on the dummy but my dmg will go from a base of 80 to 85 with 4 stacks of rhythm during an actual run.
Also it looks like they changed the tool tip with the latest update.
i dont have any regular damage increase with fully upgraded Rhythm
I noticed that there actually IS critical damage increase. Right now I'm doing 100 regular damage. I have 289% critical damage and fully upgraded Rhythm with +15% crit chance and + 120% crit damage on full stack.
Math:
- regular hit - 100
- no rhythm crit - 290! (but what is that 1% odd crit damage if I have 289%. okay, anyway...)
- 1 rhythm crit - 320! (290+30)
- 2 rhythm crit - 350! (290+60)
- 3 rhythm crit - 380! (290+90)
- 4 rhythm crit - 410! (290+120)
There is a feeling that crit chance is also being applied but that is hard to test and make sure of that.
On this video you could see that it took 13 tries to get first crit (my base crit is 20% + Rhytm's permanent 5%), but I also faced case having 4th rhytms (->35% crit chance) when there were no crit in 13 tries in a row.
So, Rhythm's things just not displayed on Stats at all. And I'm not totally sure about actual crit chance increase. Also it would be cool to make Stats screen dynamic -> realtime update while buffs/debuffs coming.
P.S.: just have noticed that I cut Rhythm stack buff gain evidence, but... just believe my words, it is there.
Yeah, yesterday's update changed the description from Weapon Damage to Weapon Crit Damage, so at least that part should be working fine now.
actually it didn't change nothing in concept, it is just became more clear and obvious
were: Weapon Crit Chance and Damage -> Weapon Crit * (Chance + Damage)
became: Weapon Crit Chance + Weapon Crit Damage
it is kinda English trick. if it were: Weapon Crit Chance and Weapon Damage, then it should have beean an error.
anyway, good that issue almost resolved thanks to this thread, but I would be happy if Stats were working properly in all aspects and were dynamic
Before the update the description clearly stated Weapon Damage per Stack, seperately from Weapon Crit Chance per Stack, but that's not really important any more i guess
Im trying to clean up some threads. Seems yall figured it out?
seems so
still, need to update Stats
yeah there was a clarification in weapon damage instead of attack damage, which was the wordage used in hoh1
that makes sense
but close if you want. actually, a min ago I got ragequit because of buggy, freezy and untested release.
sorry, Ill leave it as minor severity if that string isn't updated