Experience a fresh take on Valheim using familiar mods but with custom expansions and edits. The core gameplay loop is left untouched, but it has been enhanced to make building a character feel more like an RPG. Start off as a miserable Viking with a torch, and become a legend.
Therzie's armors, MagicPlugin, and some vanilla armors, were expanded on to make them feel more like distinct classes, such as Spellsword or Dragoon, and can be upgraded to use up through the Ashlands. We also utilize EpicMMO and Valheim Enchantment System, which will allow the freedom to invest in specific character stats and enchant gear stats even further.
Mob difficulty then has been adjusted. The server is challenging, but it is not meant to punish; the death-tax has been reduced to 1%, minimizing grind fatigue. Additional mobs, mini-bosses, clones, and loot goblins with custom spawns keep things feeling fresh.
Additionally, all world locations, including some new ones, will reset near daily. All resources will be regularly reset as well, with different resources resetting on different days. Dungeons will even receive new layouts a couple times a week to help further reduce the grind fatigue. Also, SafeZones, as indicated by the workbench icon in the status bar, will let you know the areas that will not be reset and where mobs cannot spawn.
Many other quality-of-life improvements were added, like clones of smelters and kilns made smaller for compact spaces, larger stack sizes for storage, a build cam with craft from containers, indestructible carts, and infinite durability for the hammer, hoe, and cultivator.
The goal here is to offer a playstyle enriching enough that both veterans and newer players alike will enjoy that doesn't break immersion. If you are ready to embark on a highly refined, challenging but fair, collaborative Valheim journey with us, then join our Discord today! This season's launch will take place Friday 11/14, at 1600 EST. We hope to see you in Harrows Deep!