#Frozen Forest by .elixias

44 messages · Page 1 of 1 (latest)

granite bladeBOT
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Frozen Forest

Campaign submission to replace the Frozen Forest map. Looks actually like a frozen forest, I hope.

Waves are slightly easier, slightly increased resource richness.

Terrain is no longer infested spaghetti.

Info

[Submission 66/124](#campaign-submissions message)

mental widget
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brouter

solid trellis
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Generally just better than before.

slate bone
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the cooler frozen forest

atomic raven
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very comfortable map to play on, too

trim depot
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Kinda smaller but straightforward

rancid lynx
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this seems to have better coal placement unlike FF

untold crow
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needless to say, this is everything frozen forest needed

terrain isn't an eye sore anymore, it adapts the tunnel-like terrain without it being too narrow and is both visually and mechanically interesting

i agree on frozen forest having slightly easier waves, this is the second named sector and ive seen new players already struggle with the old map

grim vessel
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the core placement looks dumb

hidden basin
wind crane
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it is accepted already so no comment good job

next iron
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this map takes away all the fun part of frozen forest and looks ugly too

tender steppe
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Like what, you have to deal with 8 mace with only duo, no shit

next iron
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is it hard?

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@arc is also unlocked

tender steppe
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This is why anyways

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Plus, map description was unclear

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Since it only said that you should cook combustion and make power for menders

next iron
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well i didn't have any problems the first time playing it
and if it's a problem, can easily nerf the waves

wind crane
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atleast better than old goofyahh terrain

quick hornet
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Comments:

  • The sector is power deprived and this is an introductory sector. Arc existing is there to give players an idea that there are also energy based weaponry in the game, but not necessarily be at best when power demand is greater than the production (which are later being introduced in the game through unfavorable terrain to produce energy like Ruinous shores and salt flats)

  • the current terrain maybe an upgrade to the current one, but as an introductory sector, this is a bit overwhelming to look after. Wide open contact points are intimidating without prior knowledge of what do you expect to come over.

  • The current Frozen Forest layout makes up for what the available tech to use for defense (which are narrow long corridors with small pockets of ores) which is also happened to be complimenting short range turret as a defense turret.

  • coal distribution in the map needs a bit more of work since as it is currently, this is making the grinding process fairly slow since the conveyors available here are just regular ones.

Disclaimer: I can't open the file since it's made in BE, but just by looking at the preview and the way the campaign sector it supposed to be replaced, this map needs to put some consideration on leveraging the strengths of the items being introduced rather sacrificing it for map aesthetic. Not really a fan of wide front lines for such an early sector. It makes defending too costly for beginners.

tender steppe
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And of course they dont read so hard like us

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Whatever.
I'll return to buffing Jutland.

quick hornet
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That's why I said it's costly. It's easy to blockade the area thicker while being underperforming in firepower if the terrain has a narrow point, that's the natural logic to take since the idea is to hold the enemy while the turrets are chipping them away. If you have a very wide frontline, this makes the waves very difficult to manage since enemies will just go to other routes (and possibly no defense setup)

wind crane
quick hornet
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Hmm. Let me check

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Probably mistaken for something. I'll edit the comments then.

next iron
wind crane
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lol

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¯_(ツ)_/¯

next iron
uneven cradle
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For me the map (and Craters) were way too hard where they were
Literally the maps I srruggled with most cuz I refused to cheese
Hence, rework, balancing out after mace buffs

neon hound
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I think that maybe the tutorials shoud expand into here. Like, tell about putting different ammo in turrets and teaching how to use electricity.

uneven cradle
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Making a nice logic tutorial takes a ton of time~~, I'll do it later~~

solid trellis
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Tbh a logic tutorial explaining how factories work is kinda stupid but honestly I’ve seen people struggle with it

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What’s a better sector than the one that introduces the first factory

sterile swan
uneven cradle
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So did I, I beat every single one first try on both planets except Basin due to its chokepoint issue

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However FF n Craters by far I had the most defense tier to enemy scaling issues on

limber vessel
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Honestly, I really like this landscape. Keep it up!