#Customizable programming nodes
1 messages · Page 1 of 1 (latest)
custom keybinds would be really nice
F1 -> Input
I've rebound my aux0 to left shift for example :D
I guess just be mindful of whether or not the key is already bound to something else, as it may produce undesired results lol
But being able to do that via XenonCode would be interesting
I think they're meaning more on a per craft basis, but yeah, custome keybinds definitely already exist
Yeah, I realized that after I typed my initial response 🙈 haha