#Customizable programming nodes

1 messages · Page 1 of 1 (latest)

unreal shadow
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It would be useful to be able to add a custom key bind to an input, for example, changing "auxiliary 1" to "b" for brakes in the pilots chair when making a rover or something similar. Maybe you can do this and I have no idea how, but it would be cool!

jade tinsel
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custom keybinds would be really nice

tame hornet
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F1 -> Input
I've rebound my aux0 to left shift for example :D

I guess just be mindful of whether or not the key is already bound to something else, as it may produce undesired results lol

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But being able to do that via XenonCode would be interesting

coral orchid
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I think they're meaning more on a per craft basis, but yeah, custome keybinds definitely already exist

tame hornet
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Yeah, I realized that after I typed my initial response 🙈 haha