#Allow NavInstrument to receive data from a remote NavInstrument

1 messages · Page 1 of 1 (latest)

kind lark
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I would like to send a KV containing nav data from a remotely operated drone craft and have it displayed on a local nav instrument. This could be channel-mapped after locator channels, or inputted into the nav instrument as a KV. You could potentially enable this is a distinct and separate mode through either F or V interactions.

Example of KV I use attached.

green condor
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interesting

kind lark
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this is why I was asking if it was in XC 😁

green condor
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yeah if it was written in XC, it would have been a very quick add...
but it's not lol

kind lark
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I'm guessing such an implementation would be better attempted more natively instead of in XC if there's a perf concern? like, it might be difficult for me to try to adapt what the shader is doing?

green condor
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since the original visual implementation needed to be on the client-side, I did not implement it as a XenonCode Computer on the server-side.

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server computes the stuff with C++ then streams data to client via UDP

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and client pushes that data to GPU via push constant to the compute shader directly

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so this will require an override of the computation based on a data input

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it's very possible