The way beacons work right now is a bit magical
Some of the greatest fun I've had was with an old mod called RemoteTech2, which introduced to other space game the concept of different types of antennas that varied in directionality, transceiver sizes and transmission power. The challenge was centered around the limitations of line-of-sight, a simplified radio model, and how that effects the ability to transmit metadata or control instructions to/from remotely operated crafts.
Being able to transmit information to the surface of the moon required either excellent luck and timing or the creation of a constellation of communication relays to continue to send information when LoS from a given origin was lost.
With orbital automation actively being worked on, it's only a matter of time until this is refined into drone spacecraft. If you want to be able to communicate with your drone spacecraft remotely, especially if it's on the dark side of the moon, it should vaguely follow the laws of physics.
https://www.reddit.com/r/KerbalAcademy/comments/1rmjyo/complete_novices_guide_to_remotetech_2/
I think such a change would be aligned with the commandments, would give players another good reason to care and learn about orbital phasing, and a good excuse to build satellites.
Image of my own (terrible) network attached, and a much more sophisticated one by the author of above reddit post (sourced in comments).
Some sugar or conveniences may be required to assist the player in steering antennas