#Entities not clear

1 messages ยท Page 1 of 1 (latest)

livid pebble
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Hey, can anyone help me with the entity clearer? I added an ncreeper as a test after Demer had removed the dropped items, but even that isn't being removed. I'm using the latest build from Purpur 1.21.5. Here's my paste. Does anyone have any ideas for me? scala
https://paste.jubyte.com/dezulozegi.yaml

lunar lodgeBOT
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Welcome, @livid pebble

Support will be with you momentarily.
In the meantime, please check that your question isn't already answered in the FAQs.

Also, if you haven't already, please run the command /ecl debug in-game. Once everything has completed, send the link it provided to this channel.

livid pebble
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I just found out that if you spawn about 50 creepers, it deletes some of them but not all of them. Where can you set it so that it deletes all of them? ๐Ÿ˜„

glacial hinge
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See the faq

livid pebble
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Where can I find them?

glacial hinge
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The message from the bot

livid pebble
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Oh well, I guess there's no changing that, so 15 mobs will remain the standard?

glacial hinge
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Read the whole paragraph please

livid pebble
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First of all, thank you for your help. However, I have been searching for quite some time today, but I simply could not find how to set the clearing of all mobs. ๐Ÿ˜„

glacial hinge
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It's the nearby entities option in the config

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I'll make a note to clarify that in the faq

livid pebble
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  # Should the plugin only remove entities that have multiple entities nearby?
  # This is useful to only remove large groups of entities while leaving smaller entity groups alone
  # Using this would prevent every entity from being removed then just respawning again naturally
  # It is recommended to leave this feature enabled
  enabled: true

  # Should the plugin only count nearby entities that are also on the remove list?
  # Setting this to false will count ANY nearby entity, including players, XP Orbs, Item Frames, etc
  only-count-from-list: true

  # The distance in blocks that the plugin should check for extra entities
  x: 3
  y: 3
  z: 3
  # How many additional entities must be around the first entity to be removed?
  count: 14```
count: 1 ?
glacial hinge
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Set enabled to false

livid pebble
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ahhhhhhhh

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nice thx :DDD

glacial hinge
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Yep, anything else I can help with?

livid pebble
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So with this setting, everything will be cleared again like before? ๐Ÿ˜„

glacial hinge
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Idk what like before was but yes

livid pebble
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I have one more question, the last one I promised ๐Ÿ˜„

glacial hinge
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Do note that this option may be more laggy as per the comments above the option and in the FAQs

livid pebble
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If, for example, villagers are not to be cleared, do those who have a name tag have to be called VILLAGER-NAMED?

glacial hinge
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Yep

livid pebble
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ahhh great

glacial hinge
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Just remember this will clear every single villager players come across if nearby is disabled

livid pebble
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Ahhh, yes, that's right.

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Hmm, so the nearby option would be better.

glacial hinge
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Yep

livid pebble
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thx for your help โค๏ธ

glacial hinge
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Np