#Towers feel like wet paper , We need meaningful protection (Buff Tower Damage)

28 messages · Page 1 of 1 (latest)

digital jungle
#

Towers in the current meta feel completely useless. It’s frustrating that you can get dove by two people as early as minute 5 and they stay under the tower for what feels like forever without any real punishment.

We need the towers to be a threat, similar to League of Legends, where a tower dive actually requires high risk and perfect execution. Right now, there is zero "tower fear" in this game because the damage is way too low.

My suggestions:

Increase base damage: Early game dives should be deadly.

Ramping damage: Each consecutive shot on the same hero should deal significantly more damage.

Make us feel safe: A tower should protect the player, not just be a decoration for the enemy to ignore.chevruStitch

next lynx
#

Is this true? I feel like i only ever get dove early game if im literally one hit, which i don't mind.

fallow moon
#

Rampaging dmg is already a thing it caps after 4 shots and i think you are exaggerating with the timeframe since no one has a t3 phy armor at that point.

brisk zephyr
#

Towers have been fancy paperweights for like 2 years now

Tower diving reward does not match the risk

fallow moon
#

A way to buff towers would be if they just do true dmg but idk if that‘s a good idea, I‘d prefer if their range increases or half charged shots get fired even if you leave circle.

thorny oyster
#

I think buffing the tower HP, Damage, and increasing radius would be very helpful here

next lynx
#

I mean. Its already hard enough to get plates and base in time to lose out on minimal exp and minions, so i dont know if hp is the way

fallow moon
#

Just add another plate or 2.

#

You rarely get all anyway unless you dominate that lane really hard.

brisk zephyr
#

Tower damage is the bigger issue not tower health. Diving should have more risk

dreamy steeple
#

Or tbh I think towers need more armor to be harder to take till you get items

#

And tower range needs slight increase (250 units approximately).

fast jetty
#

increasing tower range is all thats needed which is what im looking forward to the most in the new map
towers have a lot of % pen for armor, they ramp up in damage with consecutive shots as well as over time
If tower range is farther then they have to take longer to engage on you and take more shots, as well as ranged characters wont be able to hit you while you are farming melee minions under tower, which is the stupidest interaction in the game

sonic apex
#

Towers are a complete joke. I watched a level 9 sparrow with 0 defense item take 3 tower shots at full health and only drop down to 70% health. I think the towers have a similar leveling system to the players and sometimes a player will be a higher level compared to the tower and take almost no damage.

pearl moth
#

Yeah towers are a joke imo.
The fact that it doesn't deal true damage and instead deals physical damage (which can have armor built against it), is absolutely mind-boggling.

Also call this controversial, but there should be a mechanic where if you're in a tower longer than like 5 seconds, you instantly die. There should never be a case where anyone is sitting in an active tower that is shooting them for longer than five seconds.

It should be get in, get out - and only if that person is incredibly low. While this is the cases for a good many, there are outliers like Boris or Khaimera who just don't care about towers at really any point in the game.

next lynx
#

do you just not want dives to be possible?

pearl moth
#

I don't think having towers deal physical damage is a good idea when items like Stonewall, Draconum, Void Helm, and a few others exist. They make tower diving a joke and not really something you weight out if you can do or not - you just go and do it.

next lynx
pearl moth
# next lynx yea and if youre a tank diving somone, you just dont do any damage so you cant k...

I would say that's true, if not for Boris or Khaimera - who can easily sit there and fight you full health under an active inhib under the right circumstances

And I just don't think there should be any world where there's "right circumstances' to fight under a tower. Towers should have some sort of deterence on them that keeps the game progressing at a natural pace. You shouldn't be able to tank them, especially when items like Stonewall can be paired with items like Draconum - so you're really not having THAT much of a damage trade-off for how much physical armor negation you're bringing to the table.

#

Also, we act like only the person taking the tower shot is going to be the one getting in there. There are many games where a team is ready to go in together to perform a dive and if you can successfully trade off who is taking tower aggro, you can easily remove someone problematic from a tower so you can take it.

#

You are not dealing with three people trading tower aggro, while one of those people can take at least 3 or 4 shots before needing to blink out.

quaint bluff
#

you protect towers not towers you

#

Lvl of towerdiving feels great currently, its riksy if you dont keep track of enemy cds but its doable so its no haha i can freefarm here button

dreamy steeple