Towers in the current meta feel completely useless. It’s frustrating that you can get dove by two people as early as minute 5 and they stay under the tower for what feels like forever without any real punishment.
We need the towers to be a threat, similar to League of Legends, where a tower dive actually requires high risk and perfect execution. Right now, there is zero "tower fear" in this game because the damage is way too low.
My suggestions:
Increase base damage: Early game dives should be deadly.
Ramping damage: Each consecutive shot on the same hero should deal significantly more damage.
Make us feel safe: A tower should protect the player, not just be a decoration for the enemy to ignore.