#Quests:

28 messages · Page 1 of 1 (latest)

noble flax
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I’d like to share my feedback on the new quests.
As a long-time player, I’m pretty disappointed with the quests.
First of all, the three daily quests are practically pointless because there’s nothing specific you have to do. They basically complete themselves. So I don’t notice any difference whether the quests are there or not. I don’t even bother checking what my daily tasks are anymore. What I do like is that I get an in-game notification when I’ve completed a quest. That notification still feels rewarding.

Furthermore, it bothers me that there’s only one Epic Quest you can actually complete just like that, namely winning Daybreak 7 times. That’s the only one where I actually have to do something and have control over completing the quest myself. Recruiting two friends isn’t something I do in-game. I understand the reasoning behind it. Predecessor wants more players, but quests should encourage people to play more, not be a network marketing job. The third Epic Quest is simply completing the Daily Quest. So my quest is to do quests. That doesn’t really make any sense.

Plus, you only ever get Battle Pass XP for the daily quests. My Battle Passes have all been filled for a long time. So I don’t get any benefit from the daily quests at all. That’s why I also don’t understand why it shows me after every match that I’ve received BXP, even though it doesn’t actually do me any good.

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My suggestions are:
Remove the message at the end of the round once all Battle Passes have been leveled up.
Also grant Affinity XP when you complete a quest for the hero you used to complete it. That’s how it worked in Supervive, for example. It feels more rewarding that way.
Include quests that players can control themselves in-game. For example, play as a tank 3 times, win a match in the mid lane role, or play ARAM 3 times.
This way, players try out new things, and if the rewards are significant enough, the quests are also fun to complete.
No quests that have nothing to do with the game itself, such as referring friends.
Players should be able to skip quests, at least once a day or so.

pulsar palm
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I wish they would add more or keep giving rewards I end up finishing the battle pass within the first few weeks and get no further benefit from it

quaint mauve
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A recurring reward at the end of a battle pass of a small thing, like a bit of amber or an ion core for every x amount of battle pass xp over the limit could be a nice addition
Make it hard to get, more than a normal battle pass level, but just give something to work towards in regards to battlepass xp

stark sinew
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@noble flax i think every thing else then auto complete quests would be very difficult cause you know people will start to play specificly towards those quests and we dont realy want that to happen do we

noble flax
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whats the point of quests then?

play role X or lane X is the same as not having role Q. people are softforced to play something different.

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doing a specific thing to finish your quest is the same as playing a role you dont want to or playing a bad hero on the current meta or trying a new build or picking narbash offlane.

people are doing that kind of stuff all the time.

stark sinew
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i guess the point is to give the player something to log in for

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but yes they are kinda whatever besides the rewards

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and i think they should/have to stay that way

quick apex
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I think having daily quests easily completed without major gameplay change is important but tbh fhey don’t actually change anything so I’d make them even easier so that there isn’t any annoyance

“Open one loot core”
“Play one game”

Which are effectively login checks

Then have weeklies that change how you actually play

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Specific criteria on short expiration could be frustrating

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With a quantum for completing all weekly quests

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Dailies should be easy and be login checks, maybe with one reach optional daily, can give opals

Weeklies should change how you play and give you a quantum

Monthly should be overarching objective and give another quantum or even a designated skin each month, or even a small amount of plat (gasp!)

Rewards should be tangible. Right now I feel zero desire to do any quests. The rewards don’t actually matter or take too long to complete for me to care.

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The quest rewards are a complete miss. New players won’t give a fuck about them and existing players aren’t incentivized to do them

uneven mica
noble flax
fallen salmon
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The quest to refer a friend feels too much

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Like at some point you've ran out of friends

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There was the refer a friend for a chair initiative

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Having a quest for that now...

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Who do you send it to

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The most probable thing is making fake users that look good to investors

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Battlepass XP also feels very pointless, I genuinely don't care about it when I don't have the premium track

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I'm not particularly incentivized to do the quests when I know my chance for a decent skin after a month of grinding is 35%

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(Granted, with a pity system, but I think I'd rather play another game when half the matches are ruined by an AFK or feeder who didn't get followed into a 1v4 at 3 minutes in)

jolly socket
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I know what you mean, but I think quests are fine how they are and should be kept light. I don't want to see a shift in play style and watch players go out of their way for river bugs because their dashboard told them to kill 5 river bugs, cyan buffs, or flower bombs today; or something similar of that nature. The extra post game continue prompts can go, agreed. However, Omeda has clearly been doing some psychological homework. Those extra post game prompts are probably dopamine and progression hits to help with new player retention. 🎯

rose river
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How about like all other games do it: play x games as support, jungle, carry, mid or offlane as a start