#Daybreak feedback

84 messages · Page 1 of 1 (latest)

obtuse epoch
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Please stop making the map smaller. That will defeat the purpose of a new map in the first place.

alpine horizon
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Yep v3 was a good size now we are to small

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Just revert

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And add/ modify things to v3

forest lance
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farming=boring
fighting=awesome

vocal echo
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scrap daybreak and make a new design

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It needs too many changes it needs to be taken out and seriously looked at then come back in like 3-6 months

glass tulip
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Still think they should rework legacy. Widen lanes, remove choke points, and straighten out jungle corridors

balmy cliff
alpine horizon
# forest lance farming=boring fighting=awesome

Constant fighting is just as bad as only farming. Fights should have meaning when they occur not be fights just to fight because the maps to small and everyone can reach one another without already traveling to a location. Its problematic

peak latch
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#1474408512347177131

obtuse epoch
wise shard
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I think he was being ironic saying that

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Or rather, the implied thought process by Omeda behind the change

quartz girder
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fast ttk (cause map is small) = no fun also

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so bigger map = longer TTK = while keeping deathballing sameish = more fun

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at least imo

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i think lanes in legacy gamemode where super good (duolane just needed to be wider)

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duolane rn is just so unfun cause right hand peek is still so doable in lane without loosing farm from it

hazy oriole
# glass tulip Still think they should rework legacy. Widen lanes, remove choke points, and str...

Yeah it's really sad that we never had a fair shot for Legacy map, people wanted legacy map for what this map offered but instead we get a deformed legacy map bringing all the bad things that we didn't like from original map, cluttered small jungle with labyrinthine jungle paths, small lanes to fight on, we got 2 teleporters that made the return to base incredibly fast, maintained the teleporters that makes the rotations a joke

It's like they did the Legacy map people were asking for, but removing the reason of why people wanted the Legacy map to begin with

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And now it's exactly the same with Daybreak V4, they are modifying the map in a way that goes against the reason people wanted a new main map for Predecessor

glass tulip
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They’re listening too much to community feedback and need a clear vision themselves

vocal echo
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The map doesn't seem to have its own vision

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They just want to please the community which they can never do 100% they need to have a clear idea of what they want for the map with maybe a couple parts that need community feedback

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This map feels 30% done when we should be testing something that's 90% done with feedback on last 10%

tiny shale
wise shard
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The map has a much older history

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And it isn't played in its intended way

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It's rather shoehorned into Pred

vital heath
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Using legacy is just a non starter from a development perspective. They have already described the challenges of updating sanctuary because they are borrowed assets not optimized for quick edits and changes.

And we are seeing how quickly Cynic is able to take feedback from the community and adept and change the map.

If they are going to take the time to build a map from the ground up, I want them to do it with their vision. And there vision seems to want to also include a lot of community feedback.

The process feels messy, because it should be messy. Omeda could have very easily waited to refine and polish something to roll out.

But they want to build something with us. I appreciate that. And eventually they are going to reach a point where they feel good about going in a certain direction.

It's not about getting 100% buy in. But iterating the way they are with the community is pretty remarkable.

vital heath
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Ohh yeah, I remember seeing this a while ago

balmy cliff
glass tulip
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And maybe they learn from this process and do it a bit better as time goes on

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But the Omeda design vision vs community feedback design is too weighted towards community

vital heath
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We don't know that

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Cynic is making these decisions

glass tulip
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Sure seems like it after 4 iterations

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Sometimes you can’t listen to players and need to stick to your own vision. It’s a hard balance

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Not everyone is going to like the map you create and you can’t create a map that everyone likes

vital heath
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Sorry, I just think dinging Omeda for listening to the community is a horrible message to send to the devs.

Many people complain that they don't listen to the community. And now they are listening too much?

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Idk, I'll stop there cause I am pulling away from feedback on the actual design of daybreak. We can go back and forth on the right level of listening to community voice all day 🙂

glass tulip
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You’re right, getting off topic!

vital heath
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I appreciate the convo tho!

vagrant parcel
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Hot take but personally think they should have never made this a community feedback type of development.

  1. It just lengthens the process because your having to wait on feedback to come in then have to filter through it.

  2. You have a mixed crowd of nitro and ARAM players along with Ranked and MOBA enthusaists giving feedback here and the Nitro and ARAM type players takes are gonna be heavily skewed to there style of gameplay which will influence development in the opposite direction of what its intended for.

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Bless them for wanting the community to take part in this but the community can also make things more difficult.

jolly estuary
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i appreciate devs taking on the huge pain in the ahh that is molding an evolving map through iterations of community feedback, and actually i like the current version, idm if they take long, they are giving themselves to our criteria and thats tough, given some people are rude as shi, bless them x2 MurdockNice

tiny shale
balmy cliff
tiny shale
olive sand
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The current map is no different than Legacy.

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They're old pre-made assets that aren't very easy to just customize or place in and aren't very easily workable.

serene jewel
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For me personally I think the map size is fine where it is now, I think maybe either buff the lane minions up some or shorten the lanes a smidge not a lot, as for the teles instead of having them take you to the jg only maybe mix in them letting you being able to rotate to any lane to help your teammates out. Other then minor shit to me I think the map is good right now, just need more time on it truthfully.

vagrant parcel
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Im just sick of the Legacy and Sanctuary talk and comparisions, Im so ready to drive a stake in the heart of both of them and get a fresh new map of Omedas own design so they can ship it and do some advertising with it.

serene jewel
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I wish I could talk on the other maps but I’m a straight pred player sadly ha

serene jewel
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In enjoy the game just want the new map to keep tht going

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Just a lot of open area and space on the map

vagrant parcel
serene jewel
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Ah bet

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I’m excited for the new changes maybe add some doors back to the fang and prime would be nice

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Lowkey ran into hella walls trying to help the team

balmy cliff
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Bugs map editing not to mention they want to make their own assets legacy map and current map are holding the game back

vagrant parcel
alpine horizon
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I agree with a lot said here the difference from v3 to v4 is extreme and shifts to much who its targeting whether because they are trying to please both parties or not it is worse for strategic moba wants and better for nitro. I could tell after 2 matches I wasnt going to play much this patch.

balmy cliff
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It's like giving Toyota a Bugatti to fix sure they can probably make Smt work but they will never fix that car as efficiently because they didn't make it themselves

alpine horizon
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I also find it very wierd to shrink more when the majority of what I was seeing for feedback with v3 was the maps size is borderline perfect 🤷‍♂️

balmy cliff
alpine horizon
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I think its the combination of redoing the walls and shrinking

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I liked the last jungle way more interesting feel and distances to travel. This new one feels to much like sanctuary

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Boxed in

vagrant parcel
wise shard
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The bugs were mostly related to abilities being "raycasted" from too high up, making them end up on top of the ice

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This caused Aurora especially to completely bug out

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It's in fact an issue with how the heroes are coded, rather than a problem with the map/frost itself

balmy cliff
high dagger
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Is it me or is it harder to gank side lanes as jungle? They see me from miles away especially offlane