#25 days of completing dailies to get 1 quantum core seems a bit long, also.......
24 messages · Page 1 of 1 (latest)
25 days could also be opals
I think once a month is fine, It’s just a way to retain f2p players mostly.
Getting battle pass xp for dailies is pointless atleaat when you have lvl 50 pass.
Someone didn't think this through.
You expect anything different from omeda. Time and time again have proven to be anti consumer and predatory to their community. Those of us who have been here long enough remember the old monetization thread aka most engaged upon feedback post since the games inception
It's 1 quantum core after having completed 75 consecutive daily missions in the time frame of 25 days
1 quantum core for all that time and dedication seems a really poor reward and not something that grind make a player want to play those 25 days for the rewards
The point of these missions is make player have a reason of continue playing the game
They could reduce the number of daily missions needed for the core so people would feel less pressured to play but getting 1 quantum core as a reward is fine currently, Especially since they added back platinum drops and increased the drop chance for rare and epic skins.
1 quantum core for 25 days playing completing all the daily missions it's not fine
Yeah, they can or reduce the days or increase the quantum cored
Getting 3 or even 5 quantum cores after 1 months of playing the game daily completing all the daily missions doesn't seems something exaggerated
Or make it be 5-7 days, completing 20 missions
Well the weekly ion cores can turn into quantum cores so i wouldn’t increase the amount for it.
It’s a bit of luck involved but it could end up in being 2-3 quantum cores every month.
1 month of playing the game daily and playing enough to do all the missions
And after all that months playing that much, you get quantum 2-3 cores only if you have luck
Not a good reward at all for the time spent in the game
The mission system should be something that makes people want to play more, not something that rewards people that already plays (that this is also good), the objetive is to incentivize people that wouldn't play more the game, to continue in the game, using the rewards as a claim for it
Is for players who play vs AI, I completly missed that.
I still believe they should just decrease the amount of missions needed for it. More retention and less burnout.
A month of quests for a not even guaranteed chance for a skin is just too much
Especially with the rates coming out to... 60% for a skin, 40% for trash?
It's worse actually, 47% chance for trash (banner/icon/spray/emote)
34.5% chance for an uncommon+ skin, 4% chance to reroll, 14.5% chance for a common(?)