#Twilight of Divinity - hero reveal 3 - Elias, The Lightbringer

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Elias, The Lightbringer

-Lore Recap-

Born of Onithius, the High Father, and a mortal witch of the Isenfold, Elias entered the world as a child of prophecy. His birth shook the realms, cracking the NullVoid and awakening O’rrius, the Fractured Herald. Destined as the only one who could stand against the Herald, Elias bears both divine might and mortal resilience.

Where O’rrius embodies vengeance and ruin, Elias carries hope and resolve. Agile, radiant, and unyielding, he shines as the beacon of a world caught in the Twilight of Divinity.

-Hero Card-
Role: Midlane / Carry (Magical ADC)
Affinities: Order + Growth
Playstyle: Mobile radiant marksman. Sustained DPS with piercing basics, mobility through light-forged platforms, and fight-turning solar power.

-Base Stats-
(Lv. 1 → 18)
• Health: 580 → 1,850
• Mana: 360 → 1,200
• Basic Attack Damage: 55 → 105 (magic)
• Attack Speed: 1.0 → 1.4
• Movement Speed: 665
• Armor: 24 → 70
• Magical Armor: 28 → 65

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-Passive-
Radiant Momentum
• Hitting enemies with basics or abilities grants Radiance stacks (up to 5).
• At 5 stacks: Gain +10% Attack Speed & +10% Move Speed for 3s.
• Near walls, Radiance enables a double jump off terrain (parkour-style mobility).

-Primary Attack-
Lightburst
• Fires piercing bolts of radiant energy.
• Deals magic damage and passes through minions (reduced damage after first hit).

-Ability 1-
Solar Grenade
• Hurls a radiant orb that explodes in an AoE.
• Deals 90/120/150/180/210 (+60% AP) magic damage.
• Applies armor penetration to enemies hit.

Mana Cost: 55/65/75/85/95
Cooldown: 10/9/8/7/6s

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-Ability 2-
Path of Radiance
• Elias dashes forward, summoning stepping-stone platforms of light.
• Allows Elias to walk in air on the light generated below his feet and can chain into walls for parkour-style jumps.
• Leaves behind glowing radiant footprints.

Mana Cost: 60/65/70/75/80
Cooldown: 14/13/12/11/10s

-Ability 3-
Dawnbreaker Slam
• Slams radiant energy into the ground, dealing 80/110/140/170/200 (+50% AP) and knocking up enemies for 0.75s.
• If cast while airborne (double jump, wall-jump, etc.), damage increases up to +40% based on descent height.

Mana Cost: 70/80/90/100/110
Cooldown: 12/11/10/9/8s

-Ultimate-
Solar Ascension
• Summons the power of the sun, opening a radiant halo overhead for 4s.
• Scattered beams strike in a wide radius, dealing 250/400/550 (+75% AP) magic damage.
• Enemies caught are Blinded (1.5s) and Silenced (2s).

Mana Cost: 120/150/180
Cooldown: 130/115/100s