Below are my proposed changes to Typhoon. While these adjustments will generally serve as a nerf to the item, they will also enhance quality of life, item fluidity, synergy, and overall cohesion—key elements I hope to see more of in the game.
Typhoon
+25 Magical Power
    +100 Max Health
    +8 Ability Haste
Cyclone - On Landing Basic Attacks or Casting an Ability:
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Gain a stack of Cyclone On-Hit for 3s (cannot drop below 1 stack).
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Each stack increases your Attack Speed by 4 (+2% Magical Power)%.
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Stacks up to 5 times.
Mirage - 60s CD - Consume Cyclone Stacks:
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Dash a short distance.
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For each stack above 1 consumed the CD of Mirage is reduced by 12.5% up to 50% Cooldown Reduction.
Notes:
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The effect of Cyclone has been adjusted to always maintain one stack. This ensures that a mage using this item consistently benefits from a 4% + 2% Magical Power attack speed bonus. Additionally, stacks can now be gained when casting abilities, extending its uptime. This is primarily a quality-of-life (QoL) change, aimed at making the item more relevant beyond just being a tower-buster.
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Since Cyclone now always has a stack, the Active Effect needed adjustments. To compensate, Mirage's cooldown has been increased, but it now benefits from a cooldown reduction per stack (up to 50%) upon consumption. This keeps its overall functionality relatively unchanged.
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The Typhoon totals have been reduced to balance the improved QoL. Attack speed has been lowered from 5% to 4%, Magical Power scaling has been reduced from 4% to 2%, and the maximum stacks have been adjusted from 4 to 5.